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Messages - Potato211

#1
Quote from: Hjkma on September 15, 2019, 03:48:34 PM
Potato211, you must compile a dll called O21VehicleFramework.dll and put it in the Mods\[O21] Vehicle Framework\Assemblies\ folder, replacing the existing file there. This is done through Visual Studio or any existing C# compiler, no text editors are suitable here.

In case you still have difficulty compiling, here is a modified dll with variable that I set to 0.01f, just to avoid starvation if I forget the pawns in the vehicles. Just keep in mind that I'm not going to upload a new modified dll, every time as soon as the framework update comes out, you have to do it yourself.

I'll look into it and i appreciate the assist. Thanks-

Edit: Well it is harder than i thought. Guess i'll have to ditch the truck since i can't load any colonist into it even when they are all green.
#2
Quote from: NinjaSiren on September 14, 2019, 12:46:40 PM
Quote from: Potato211 on September 13, 2019, 10:46:10 PM
Could you please add an option to disable or just remove entirely the "Colonist has left the vehicle due to low needs"? I can't strech enough how utterly annoying it is when my caravan gets ambushed and then i try to resume the trip just to have that message pop up even when the colonist is all green.

The answer of your question is this:

Quote from: Hjkma on September 13, 2019, 11:51:10 PM
This is hardcoded in the framework. You can use a C# compiler, go to the source folder, find the file CompProperties_Vehicle.cs and set the variable 'ejectIfBelowNeedPercent' to 0f, compile the code and replace the dll, then this will at least simplify your problem. Or you can completely disable the rejecting code, if your C# skills can handle it.

I hace zero C# Skills but i'll try. Will Notepad++ do the job?
Edit: This is before i touched the file and it keeps happening even after changing it to 0 or 0.0. I am not sure how to compile it in the compiler i found nor what dll i am supossed to replace. Those are the needs of the guy i'm trying to make the driver.

#3
Could you please add an option to disable or just remove entirely the "Colonist has left the vehicle due to low needs"? I can't strech enough how utterly annoying it is when my caravan gets ambushed and then i try to resume the trip just to have that message pop up even when the colonist is all green.
#4
Quote from: NinjaSiren on September 06, 2019, 09:52:45 AM
Quote from: Potato211 on September 05, 2019, 08:38:27 PM
Quote from: NinjaSiren on September 05, 2019, 07:05:50 PM
Quote from: Potato211 on September 05, 2019, 03:29:08 PM
Quote from: NinjaSiren on September 04, 2019, 09:29:46 PM
Quote from: Potato211 on September 04, 2019, 02:50:22 PM
Quote from: NinjaSiren on September 04, 2019, 02:15:13 PM
Quote from: Potato211 on September 04, 2019, 01:54:57 PM
So i made an account just to ask this: I'm trying to form a caravan with my truck loaded with three of my colonists but when i go to select the route after selecting the truck in the form caravan window it says "you must assign at least one non downed colonist vehicle". What am i doing wrong?
When make sure you got 1 colonist not inside the vehicle in the caravan. Vehicles are considered animals when in caravans. Makes sure as well as undraft the vehicle before doing caravans.

That's what i've been doing. It's sad to see the tiles per day go down from 88 when i add someone on foot. Anyway to circumvent that?
When make sure you got 1 colonist not inside the vehicle in the caravan. Vehicles are considered animals when in caravans. Makes sure as well as undraft the vehicle before doing caravans.

Sorry, we cannot circumvent that yet. That issue is part of [O21] Vehicle Framework that this mod needs to work.

It is written in the codes of [O21].

What if i manually buff the vehicle's speed through the mod files. Is that possible?

You can, but you still need 1 pawn outside the vehicle. Will it change caravan speeds?

I'm currently testing it. Right now my pawn kinda can't assemble the truck, the build bar on the crate just doesn't fill.

Edit: I was able to build the truck and i've concluded that in order to get a speed above 30-40 you need to increase the speed by a ludicrous amount and pick the right pawn to walk alongside it. It's doable tho and it works for me since i tend to handicap myself when i do this sort of modifications.

File:       <MoveSpeed>50.5</MoveSpeed>
In-game: 705
Average speed with pawn: 36-50

705 squares per ticks, wow that's a big number. Im guessing it's too fast in the zoomed in (ie. Bases, outposts.)

Not really since it boils down to 25-35 when there is someone on foot and terrain penalties. Maybe up to 40 on roads. Still good tho.
#5
Quote from: NinjaSiren on September 05, 2019, 07:05:50 PM
Quote from: Potato211 on September 05, 2019, 03:29:08 PM
Quote from: NinjaSiren on September 04, 2019, 09:29:46 PM
Quote from: Potato211 on September 04, 2019, 02:50:22 PM
Quote from: NinjaSiren on September 04, 2019, 02:15:13 PM
Quote from: Potato211 on September 04, 2019, 01:54:57 PM
So i made an account just to ask this: I'm trying to form a caravan with my truck loaded with three of my colonists but when i go to select the route after selecting the truck in the form caravan window it says "you must assign at least one non downed colonist vehicle". What am i doing wrong?
When make sure you got 1 colonist not inside the vehicle in the caravan. Vehicles are considered animals when in caravans. Makes sure as well as undraft the vehicle before doing caravans.

That's what i've been doing. It's sad to see the tiles per day go down from 88 when i add someone on foot. Anyway to circumvent that?
When make sure you got 1 colonist not inside the vehicle in the caravan. Vehicles are considered animals when in caravans. Makes sure as well as undraft the vehicle before doing caravans.

Sorry, we cannot circumvent that yet. That issue is part of [O21] Vehicle Framework that this mod needs to work.

It is written in the codes of [O21].

What if i manually buff the vehicle's speed through the mod files. Is that possible?

You can, but you still need 1 pawn outside the vehicle. Will it change caravan speeds?

I'm currently testing it. Right now my pawn kinda can't assemble the truck, the build bar on the crate just doesn't fill.

Edit: I was able to build the truck and i've concluded that in order to get a speed above 30-40 you need to increase the speed by a ludicrous amount and pick the right pawn to walk alongside it. It's doable tho and it works for me since i tend to handicap myself when i do this sort of modifications.

File:       <MoveSpeed>50.5</MoveSpeed>
In-game: 705
Average speed with pawn: 36-50
#6
Quote from: NinjaSiren on September 04, 2019, 09:29:46 PM
Quote from: Potato211 on September 04, 2019, 02:50:22 PM
Quote from: NinjaSiren on September 04, 2019, 02:15:13 PM
Quote from: Potato211 on September 04, 2019, 01:54:57 PM
So i made an account just to ask this: I'm trying to form a caravan with my truck loaded with three of my colonists but when i go to select the route after selecting the truck in the form caravan window it says "you must assign at least one non downed colonist vehicle". What am i doing wrong?
When make sure you got 1 colonist not inside the vehicle in the caravan. Vehicles are considered animals when in caravans. Makes sure as well as undraft the vehicle before doing caravans.

That's what i've been doing. It's sad to see the tiles per day go down from 88 when i add someone on foot. Anyway to circumvent that?
When make sure you got 1 colonist not inside the vehicle in the caravan. Vehicles are considered animals when in caravans. Makes sure as well as undraft the vehicle before doing caravans.

Sorry, we cannot circumvent that yet. That issue is part of [O21] Vehicle Framework that this mod needs to work.

It is written in the codes of [O21].

What if i manually buff the vehicle's speed through the mod files. Is that possible?
#7
Quote from: NinjaSiren on September 04, 2019, 02:15:13 PM
Quote from: Potato211 on September 04, 2019, 01:54:57 PM
So i made an account just to ask this: I'm trying to form a caravan with my truck loaded with three of my colonists but when i go to select the route after selecting the truck in the form caravan window it says "you must assign at least one non downed colonist vehicle". What am i doing wrong?
When make sure you got 1 colonist not inside the vehicle in the caravan. Vehicles are considered animals when in caravans. Makes sure as well as undraft the vehicle before doing caravans.

That's what i've been doing. It's sad to see the tiles per day go down from 88 when i add someone on foot. Anyway to circumvent that?
When make sure you got 1 colonist not inside the vehicle in the caravan. Vehicles are considered animals when in caravans. Makes sure as well as undraft the vehicle before doing caravans.
#8
So i made an account just to ask this: I'm trying to form a caravan with my truck loaded with three of my colonists but when i go to select the route after selecting the truck in the form caravan window it says "you must assign at least one non downed colonist vehicle". What am i doing wrong?