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Messages - perp

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Side note - seems I'm not completely alone in having run into this:

https://www.reddit.com/r/RimWorld/comments/7iu69o/rimworld_vampire_drain_my_my_hard_drive_space/

2
Not running any special audio software. Might have had Spotify open and idling in the background.

I've run this particular colony for about 50 hours or so with that very mod list, and only experienced this glitch once, which was last night. So I'm not sure it will ever happen again. Hopefully not. :)

And music mods (I use P-Music as well) are basically just a set of audio files, so I don't think they are to blame per se really... IMHO it feels more like either a bug in RimWorld itself, Unity or maybe FMOD. But if they are somehow problematic I can definitely live without them.

I'll see if it happens again and try disabling some stuff then.

3
General Discussion / Re: Random, funny (?) events from the Rim
« on: December 03, 2019, 05:15:46 AM »
Colonists A and B are rivals. During a firefight against scythers, A accidentally hits B with friendly fire and kills him in one shot.

Cue "my rival died" buff. "Accidentally"... yeah... :D

4
Modlist attached as image.

Upon shutdown (Quit to OS), the game appeared to "hang" and became unresponsive. When I finally got around to force-closing the game (after several hours, went to do other things), it had filled the remaining space on disk with log data in output_log.txt (180 GB worth).

It would seem that the same rows are repeated over and over in the log:

Quote
(Filename:  Line: 16)

C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
 
(Filename:  Line: 16)

C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
 
(Filename:  Line: 16)

   (and so on)

I've also attached a zip with the first 15K lines from the log. The above pattern starts at around line 14 000 and seems to continue until the end of the log.

(Almost 400 hours of playtime, first serious bug I've encountered so far. Pretty good record in my book.)

---

I should perhaps add that I did notice some occasional audio stuttering in the final hour (hours?) or so of this particular game session. Like very short (half a second long?) sections of background music repeating once every now and then. Never noticed that before. Thought it might be related since the log contains mostly FMOD audio stuff.

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