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Messages - skoshin

#1
General Discussion / Re: Animals...?
January 14, 2020, 12:03:07 PM
I have a game right now where I have Alpaca's, Boomaloopes, and chickens.

It's quite time consuming to ensure I have "pens" and food for them.  I've had to start keeping the males and females separated.  At one point I had 130 boomaloopes on the map.  And they're not the easiest to "slaughter".  But I saw a youtube video about using them as attack dogs, so any time I got sieged or a poison ship I would zone them there and several forest fires later and a kind orbital trader i'm down to 15.  But I still have to keep the boys and girls separate.  Same on alpaca's.  The Alpaca's for the most part can live off the grass but they can become to much as well so I had to separate them.  I have about 20 of them now.

I also have 2 Labrador males and 1 arctic wolf male I started with called bart.  I had a 3rd female Labrador dog and used to breed them and sold off the pups but she died in a meteorite crash when it blew up 3 boomaloops and half the alpaca's at the time.  RANDY sure likes to mess with animals.

For my chickens they eat the most.  I have a 10x10 room full of hay for them and when it hits about 1/3rd I kill all the chickens (chics included) except for my 6 originals atm (until they too old) to fertilize more eggs.  I'm sitting on about 200-300 eggs to cook with at any given time as they can really start to produce if you don't collect the eggs.  I will slaughter when they hit about 30 population. BUT if RANDY is being RANDY, I can easily get caught up in other matters and their population can soar to the 70-100 range.  It took my cooks 3 days to slaughter and butcher all the chickens back down to my 6.

But animals are almost a time investment in their own right.  If you're not used to animal farming I recommend getting a meat eating dog or giant cat.  Taming boomaloopes, and until geothermal using EXCLUSIVELY chemfuel from your milked boomaloopes.  You'll learn all the negative parts of animals slowly while at least getting a large/decent pay off.  I like to have boomaloopes and a hair shearing animal.  It's why I have alpaca's atm.  But Muffalo's and Camel are good too.  But by having a large Alpaca population I can use the hair to make my clothes and furniture so that the cloth is exclusively used for furniture that requires it and carpets.  But mostly for carpets and crafting medicine.

Anyways sorry for the wall of text, but Animals can be both fun and a nightmare.
#2
General Discussion / Re: Build Sandbags
January 14, 2020, 11:45:53 AM
Quote from: Dankpoodle on January 08, 2020, 12:31:10 AM
Hi, I' in the turtorial, and am up to Build sandbags, and I've gone into architect, security, sandbag button, and tried to build in the designated area but keep geeting 'build sandbag in designated area' error message.  Any idea what I'm doing wrong?

thanks


Your steel might still be restricted/forbidden.  If there is a little red X on your items you can't interact with them.  To test and see, ESC out of every bar/character/action you're doing.

ON the UI bottom left, click Architect.

On the top left of the box that comes up is Orders, click that.

On the bottom of your screen is a new bar, 4th from the very right is forbid and beside that to the right is allow.  You can right click on allow and that will unforbid all.

It will tell you how many items will be effected.  If that's not the case you might not have anybody with a high enough level of construction to make them either.  But usually with new people it's the not allowing the use of all resources.  But you could also see your prawns (colonists) bio's and see what their construction levels are at.  And try right clicking with each individual one to see if they are able to.  It could also be that you don't have your construction allowed or activated in your work tabs.

That is right beside your architect tab.  If you really are NEW NEW, then don't worry about the manual work tab in the top left of the work menu that opens up, just use the basic to allow or disallow the designated tasks.

Hope that helps, if not let us know.  Good luck.
#3
Quote from: Adrivan on January 08, 2020, 12:26:44 PM
Yea, my point is that you can get it for free from the internet. What I'm asking is if there's a benefit to buying the game besides helping the team.

By free you mean steal/pirate/take without permission.

You can get a lot things for free in life, doesn't make you less of a thief.

The game is more than worth the $35 price tag.  It's well beyond complete.  I've had this game since Alpha and I've put 570 hours into the game SINCE it was *FULL* release.  If you like add-ons/updates there is a ton of mods and a robust modding community.  If you're looking for justification NOT to be a thief then it's only your conscious and your fear of God or lack there of.

But it's well worth paying the money to give the developers today.