I'm in end-game right now, so the size of the friendly force scales pretty... highly.
I'm doing a quest that involves regular mech clusters. If a cluster stays active (even with the mechs already killed) for some time, there are "friendlies arriving".
It's around 150 of these suicidal idiots charging at the mech cluster in their flak jackets like they're Astra Militarum, tanking my FPS.
And there can be TWO groups of them at the same time, as I've found out, so there's now 300 of them, tanking my FPS even harder.
There can probably be more.
And I didn't even need the FIRST group!
I'm doing a quest that involves regular mech clusters. If a cluster stays active (even with the mechs already killed) for some time, there are "friendlies arriving".
It's around 150 of these suicidal idiots charging at the mech cluster in their flak jackets like they're Astra Militarum, tanking my FPS.
And there can be TWO groups of them at the same time, as I've found out, so there's now 300 of them, tanking my FPS even harder.
There can probably be more.
And I didn't even need the FIRST group!