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Messages - thetaprime

Support / DSR compatibility
January 09, 2023, 02:55:28 PM

I play on a 27" 1080p monitor and have noticed the blur caused by pixel size at certain camera distances. This game could benefit from a form of anti-aliasing. With 2D all that should take is to draw pixels at higher resolutions than my native resolution like DSR does.

Would it be possible to look into DSR with Unity. I have tried setting it, but the current engine configuration just won't acknowledge the higher resolutions. It would make for a much less blurred image at medium-long camera distances and smoother actor edges at closer distances if these higher resolutions could work.

Thanks for reading this.
In 1.1 I have noticed when I am mining or placing a block on a mountain map, there is a small stutter after each block is mined or reach block is placed. At first I though a mod was to blame but I have reduced my mods to visual only and the same thing occurs. Not quite being able to figure what was causing it, I continued to play and broke through a wall opening a cave at the back of my base, and all of the lag disappeared. I walled the path to the cave back up and boom, the lag is back. I wonder if this is a base game issue with pathing, but only really shows up when you load the game down with some mods?

EDIT: I have removed all mods and started on the same map in vanilla, and I am getting the same lag on this map until I break through into the cave structures. I wonder if pathing is not ignoring unreachable points on the map?