Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - JenKin

#1
Description:
Due to a math error in calculating market value in TradeUtiltiy.GetPricePlayerSell, players can get multiple times goodwill with drop pod gifting than caravan gifting.

More information:
The bug has been reported by Owlchemist 4 months ago in the official discord server at https://discord.com/channels/684960023020961812/684960023020961815/900900793752899664

Simply post it here to make sure it's not left out
Quote
Owlchemist — 2021/10/22
It's a math error at TradeUtiltiy.GetPricePlayerSell

Specifically this line:
num *= 1f + priceGain_PlayerNegotiator + priceGain_DrugBonus + priceGain_FactionBase + priceGain_AnimalProduceBonus;

You're pretty much guaranteed to always get a 4x bonus there because 3 of those are always just 1 (hard coded parameters being passed), and it's just adding 'em up.

...at least that explains most of the unusual gift value. It still inflates farther down the line (in the post processing curve I think) about twice as much vs in-person gifting to a wandering caravan.
Cynapse — 2021/10/22
That's a good catch, thanks
Seems like some of those should be multiplied together instead of added
#2
I found a major exploit which makes you easily convert a pawn in a day.
Steps:
1. Arrest a colonist who you wants to convert (must be your faction).
2. In the prisoner tab, switch interaction mode to convert. Ask your warden to priorize convert.
3. After the convert, switch mode to release, priorize it.
4. Repeat 1-3 steps.
#3
I reported it in discord but no reply yet, so put it here to ensure devs know that bug. If you not start with the game defined scenario but a modded one, the faction Defname will not be PlayerTribe or PlayerColony, hence they will be hostile to the Empire.
#4
Ideas / Re: Jogger/fastw/slowpoke traits NUMBERS
April 15, 2020, 09:34:31 PM
Maybe the moving offset isn't a fixed percent, for example you need 13 ticks to move one grid normally(i.e. 60ticks/13ticks=4.6grid/sec), and if you are walking on the ice, you need another 12ticks. What i just want to say is the 8.7% might be the normal case, in other scenario, this percentage will change. It can't be a exact description in the text.
As for beauty, it doesnt affects social stat, it's relative with more deep things. For example, the prob of two pawns' romance attempt, opinions etc.
#5
Bugs / [1.1/Royalty] shooting asymmetric
March 25, 2020, 07:37:24 AM
Hi, there. I found a weird shooting game mechanism :o Setting two pawns and a wall in between symmetrically, one can hit another but the latter can't. Is it desired?