Ludeon Forums
- January 30, 2023, 01:37:46 PM
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Basically, just the title. Since the mod I'm working on makes sure a list of trait is always added to the pawn, if a is already generated with the trait, I want to basically re-roll the trait to something else. How do I make sure that the trait selected does not conflict with any of the traits the pawn already has?
QuoteYeah! I found it. It's great mod. Just one problem, that my pawn keep drop and re-equiping her sidearm after every task. I don't know why.
Because you told them to. Well, the default options did, heh. Look under the MOD Options, Simple Sidearms, last tab, I think MISC. BASICALLY, it takes TIME to put your RANGED weapon into your backpack and pull your knife, so to save time, you DROP your bow and pull your knife. THEN, you get DISTRESSED from getting hit, and drop your weapon in the fuss. ... BOTH of these options can be turned off. ... Thou, they do, after combat, will re-equip themselves automatically...sometimes in 5 seconds, sometimes 10 minutes, but EVENTUALLY, they do.
Since the Loot Box mod has not been updated to 1.1, can we get loot box-like items in RoM? An expensive item which drops several items, mostly RoM-related, would be lots of fun; and a spell, possibly cantrip, which acts like the Pandora box, spawning several events that might help or hinder you.
Or maybe just a madscientistmage with random abilities.
Nice mod but it's broken for me every prisoner is just wandering with full motivation and everything in their room
help?
On his Steam page he says he isn't going to update it much anymore because its too much work [has to update it with RmWorld updates] and he hasn't played RimWorld for 2 years.