Dude, why is this happing?
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#1
Outdated / Re: [MOD] (Alpha 6) Superior Crafting v1.10 - Siege Bug Fixed!
August 23, 2014, 08:06:38 AM #2
Outdated / Re: [MOD] (Alpha 6) Colonist Only Doors (v1.2.3) Updated 8/16
August 23, 2014, 06:31:03 AM
Why in link to download at mediafire this mod weight only 5 Kb?
#3
Ideas / Re: Mental break soon / Psychologist
August 21, 2014, 03:35:39 PMQuoteI think Social is more like Charisma, interaction with other colonist etc. If you already more doctor than social. Look at Fallout. Retoric there here is Social. So conversation, trading etc. be to this one skill. Doctor is more to intelligence or something...
Social seems to cover this quite well already, after all social interaction is mostly psychology anyway.
Summing: "Mental warden" I would give more to Doctor than social.
#5
Ideas / Re: Mental break soon / Psychologist
August 21, 2014, 03:14:06 PM
Good idea it would if new skill be added. Something like "mental warden" or something and mental doc. will warden colonist which threatens mental break.
#6
Ideas / Re: Fishing
August 21, 2014, 03:08:54 PM
I think this is good idea but without sea predators.
#8
Support / AI Stroyteller
July 24, 2014, 03:11:56 AM
I've a question about Storyteller.
It is posible to change Storyteller in middle of game? Because Pheobe is too easy, but i don't want to build again my colony.
It is posible to change Storyteller in middle of game? Because Pheobe is too easy, but i don't want to build again my colony.
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