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Messages - TheEisbaer

#1
Mods / Re: Community Animal Pack
August 05, 2018, 08:56:29 AM
Quote from: evilcats on July 19, 2018, 12:54:43 AM
I've made the update so it works on 1.0.0, had to disable spirit wolves for texture issues, dll is updated. Had to simplify a bunch of bodys/body parts, but original authors can add those back in at somepoint. Otherwise enjoy!
I had to have horses, but thought I may as well do the rest of them.
github: https://github.com/onesmallcoin/AnimalCollabProject/
steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1444853494

Hi there,

when an animal dies and rots it shows just a pink square:
https://imgur.com/nI3DkGf

Any way to fix this? Thanks
#2
Hey there looks like todays update completely broke Colony Manager:


Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.WindowStack.Add (Verse.Window window) [0x00003] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:334
  at RimWorld.MainTabsRoot.ToggleTab (RimWorld.MainButtonDef newTab, Boolean playSound) [0x00086] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabsRoot.cs:94
  at RimWorld.MainButtonWorker_ToggleTab.Activate () [0x0000d] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainButtonWorkers\MainButtonWorker_ToggleTab.cs:12
  at RimWorld.MainButtonWorker.InterfaceTryActivate () [0x00060] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Defs\DefTypes\MainButton\MainButtonWorker.cs:33
  at RimWorld.MainButtonWorker.DoButton (Rect rect) [0x0011e] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Defs\DefTypes\MainButton\MainButtonWorker.cs:69
  at RimWorld.MainButtonsRoot.DoButtons () [0x000ab] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainButtonsRoot.cs:101
  at RimWorld.MainButtonsRoot.MainButtonsOnGUI () [0x00017] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainButtonsRoot.cs:49
  at RimWorld.UIRoot_Play.UIRootOnGUI () [0x000a6] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\UIRoot_Play.cs:59
  at Verse.Root.OnGUI () [0x0004f] in C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:164
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
Verse.Root:OnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:169)

(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)

#3
Ideas / Re: RimDrugs. Recommendations for 15!
August 11, 2016, 03:33:41 PM
Well I have two suggestions:
- Krokodil or Desomorphine > eat flesh of user
- Morphine > extreme pain reduction
- opium poppy to make those drugs
#4
Hey,

I have a hard time understanding what you want, sorry.
could you please send me the question/text in german via PM?

Ich kann deinen Text nur teilweise verstehen.
Könntest du mir deine Frage/deinen Text in Deutsch via PM schicken ?

Cheers

#5
(I) have an idea about romances. Maybe colonists can get each other pregnant and you can geneticaly modify the unborn children to have "special abilities" in their later life. (Just an idea)
#6
Support / Re: Graphic Glitches | How do I fix them?
January 09, 2015, 03:04:31 PM
But it worked before I got a new monitor (switched to 1080p finally) and it was the same graphics card
Nevermind. I resetted the NVidia Control Panel settings and that seems to have fixed it.
#7
Support / [SOLVED]Graphic Glitches | How do I fix them?
January 09, 2015, 01:08:52 PM
When I generate a world I get:
http://puu.sh/ehVvx/e6a9166957.jpg

and in-game the colonist textures are "over" the other textures
http://puu.sh/ehVNT/8bd30f1ef8.jpg and http://puu.sh/ehVP3/72af0582a8.jpg

System Specs:
Windows 8.1
NVidia GTX280
AMD FX-4100

All drivers are up-to-date
#8
Off-Topic / Soo i'm back~ish
May 21, 2014, 01:43:17 PM
Hi guys,
in case you didn't noticed it i was not active on this forum for the last 1-2 months, it was because I had my final exams and at the beginning of june I'll be back *read in Arnolds Voice* ^^
#9
More options are now available :)
#10
Ha! Finally something that is not problematic to translate in german :D
In german its 'm�nnlich' (male) for Human and Animal, same for 'weiblich' (female) :)
#11
Ideas / Re: Facial expressions, gifs, zoom-ins.
April 18, 2014, 12:33:38 PM
The .gif idea isn't bad tho.
#12
Off-Topic / Re: Favorite game besides rimworld
April 16, 2014, 08:20:38 PM
Starbound and Prison Architect and Payday 2
#14
Mods / Re: Texture pack
April 16, 2014, 08:02:46 PM
Here are the pics with the new things:
http://imgur.com/kpCUXr6,y8dhXI8#1

Here are the darker things (rock debris was wrong inserted by me in these pics)
http://imgur.com/f2rXNHM,e2taftJ,SWGw7DG,Mp4nAx7,HCYqk8X#4
#15
I think Haplo won't reply the next ~4h+ because its 2am here in germany :D
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I quick-teached myself github, never used it before o.O :)