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Messages - yamgo

#1
Is it possible to get clothing (ApparelLayer Middle, Belt, etc.) to render above the hair, but only when the colonist is looking north?
I think that would mean having a different ApparelLayer for different directions, but no idea how to go about implementing that.
#2
Still looking for help on this. I've looked through Rational Romance's source code (https://github.com/emipa606/RationalRomance/blob/master/Source/Rainbeau's%20Rational%20Romance/MyClass.cs), but couldn't find anything that helped me. There is a JobDriver_ProposeDate that is used, but there isn't any declaration of a certain relationship between the pawns.

I'd really appreciate some help because I think the romance interactions in this game need some improvements.
#3
I'd like to add some new interactions to the game, which could easily be done with the <InteractionDef>, but based on existing mods and the Core interactions_social.xml, I can't find a method to limit interactions to pawns with specific relationships (e.g. lovers, family, etc.).
Does someone know a way to achieve this? Thank you.