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Messages - weekendwarrior

#2
When playing with Fluid ideology and having already Nature primacy with Tree connection, removing Nature primacy during reform disables the wrong precepts.

Save: https://drive.google.com/file/d/1VTeKLZ1plJ0hq_IQ5X1hGnhU-b8ii3bZ/view?usp=sharing

1) Click Reform...
2) Select Add or remove meme
3) Remove Nature primacy
4) The game disables Rough living and Temperature precepts which are connected to Tree connection, not to Nature primacy
#3
I can confirm this problem on Arch linux as well. Sometimes it's enough to select just one pawn.
#4
This seems to be fixed in 1.3.3146.
#5
glass zebra: Yes, that's it, thank you.
#6
SSIA. Plant something in a hydroponic basic, wait a bit, then select something else for planting. Both crops grow at the same time.

Moderator Note:

Thanks for the bug report.  This issue is not present in 1.3.3164.  If you experience this problem again, please post a new report and attach a save for me to review.  If you are unsure how to do that, please refer to the "How to Report a Bug" stickied topic.
#8
And by the way, the fact that it takes just one meal to spoil the entire stack is quite broken as well. There should probably be a similar mechanic as with the meals cooked from human meat.
#9
...which probably makes sense. But, at the same time, they have the "Seriously required" Meat eating precept. So while eating the meals would only give them "Ate venerated meat -8" mood penalty, eating stuff like berries and milk gives them "Ate non-meat -10", and if they only eat raw food, because there's nothing else, that additionally gives them "Ate raw food -7", for a grand total of -17 penalty... And that's broken.

Save: https://drive.google.com/file/d/1GeqD-KP5WFzrMclw16rOxeePFJ3SEgMV/view

(Yes, I have the Show draftees weapons + Harmony enabled, but I doubt that that makes a difference.)
#10
I'm not sure if it's related or not, but I also noticed weird frame rate drops when right clicking traders. (linux)
#11
Bugs / Re: [1.3.3066] UI sliders move jerkily.
July 22, 2021, 04:05:00 PM
Also see https://ludeon.com/forums/index.php?topic=54419.0, which I think is the original report.
#12
How to reproduce:
1) Go to Assign tab and set a doctor to carry 3x herbal medicine.
2) Have an injured pawn and set his medicine preferences to industrial medicine.
3) Get the doctor from 1) to treat the pawn from 2).
4) Observe that the doctor uses his carried (herbal) medicine.
#13
Visitors can be gifted items that weigh much more than their carrying capacity.
#14
I don't have the problem with flickering and interacting with corpses anymore with the latest update (still says version 1.3.3055).
#15
In the Assign tab, Medical care column, click any of the medicine buttons. The list menu items in it have no icons. I know that it has been like that since forever, but since most things that are rendered like that have icons, I think these buttons should have them too.