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Messages - k^uki

#1
It seems the Harmony version I currently have and EDB are having issues.

[
Error in static constructor of EdB.PrepareCarefully.HarmonyPatches: System.TypeInitializationException: The type initializer for 'EdB.PrepareCarefully.HarmonyPatches' threw an exception. ---> System.TypeLoadException: Could not resolve type with token 01000070 (from typeref, class/assembly Harmony.HarmonyInstance, 0Harmony, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
   --- End of inner exception stack trace ---
  at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
  at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <567df3e0919241ba98db88bec4c6696f>:0
  at Verse.StaticConstructorOnStartupUtility.CallAll () [0x0001a] in <3e1289500084499a81871418c4778349>:0
Verse.Log:Error(String, Boolean)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
]
#2
I believe this mod is breaking "Thanks for the fish," and possibly any other mod that handles sea life. Is there anyway to 'fish' in deep waters? I have a few spots on my current run that do not show any wildlife like those in the pictures so I'm assuming I'd have to actually be on an island for it to work?