This one is sort of on the line of "bug" and "feature request," but it's having a very negative impact on my play so I'm putting it here.
Colonists don't seem to understand that it is a bad idea to open up with a chaingun at an injured friend who is in a fistfight with a squirrel. When I'm fighting tribals or psychotic animals, I often lose more colonists to the reckless spray of bullets from other colonists than I do raiders. I'm having to micromanage every target selected, and big fights grind to a halt as I pause every few seconds to make sure that one of my guys didn't pick a target on the other side of a bunch of friends.
It doesn't seem like it'd be a huge deal to work likelihood of hitting friends into target selection or whether a colonist decides to fire at all or not. In the long run, it'd be neat if this was affected by traits, personalities, and even maybe colonist relationships. But for now I'd just be happy to have them not shoot each other, at least not automatically. (Manual fire orders should probably override this.)
Colonists don't seem to understand that it is a bad idea to open up with a chaingun at an injured friend who is in a fistfight with a squirrel. When I'm fighting tribals or psychotic animals, I often lose more colonists to the reckless spray of bullets from other colonists than I do raiders. I'm having to micromanage every target selected, and big fights grind to a halt as I pause every few seconds to make sure that one of my guys didn't pick a target on the other side of a bunch of friends.
It doesn't seem like it'd be a huge deal to work likelihood of hitting friends into target selection or whether a colonist decides to fire at all or not. In the long run, it'd be neat if this was affected by traits, personalities, and even maybe colonist relationships. But for now I'd just be happy to have them not shoot each other, at least not automatically. (Manual fire orders should probably override this.)