Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - welcomeHub

#1
I think you can edit the save file, search "airborne" and remove the whole event quote(or change it to "VirusActive" event) will try to see if it works.
#2
Outdated / Re: [MOD] (Alpha 6) Project Armory (v.2.13)
September 09, 2014, 07:21:03 PM
I feel the short range weapons are often under-powered and inferior, maybe give them an aiming time buff so that they can be more useful than assault rifles in indoor situations?
#3
The forum download link doesn't work. Could you please use an uploader? really appreciate that!
#4
Shortgun ww2 textures has bug, trying to find things/building/ww2/ShortGunTurretBase, I guess it should be TurretBase?
#5
Ideas / Re: Water/Cactus
August 02, 2014, 10:25:07 PM
Agree. It's too weird that a survival game counts power, food processing but doesn't care about water. Some food may contains water but that is far from enough. Maybe it is more reasonable to put water as compulsory ingredient for any meals, so you don't have to deal with "drink", "thirsty" things.
#6
Ideas / Re: "visitor bed" and "rescue friend"
August 02, 2014, 08:40:11 PM
I really agree that "capturing" crash survivors, people from friendly fictions who is incaped is a kind of bug or a missing feature. Watching friendly gradually die in my yard makes me feel very bad, please fix it soon as possible!
#7
Ideas / Re: Social activities on a new level?
August 02, 2014, 08:14:45 PM
Quote from: Cyst on August 02, 2014, 07:41:31 AM
Quote from: theapolaustic1 on August 02, 2014, 03:41:58 AM
Quote from: Cyst on August 02, 2014, 03:16:50 AM
Quote from: theapolaustic1 on August 02, 2014, 01:48:01 AM
I'm not asking for Simsworld here...

Actually what you ask for IS Simsworld. ^^ Though I guess it'd be fun seeing it, these are closer to miscellaneous, wouldn't affect the game-play much.
No, what I'm asking for is a system for relations between individual colonists rather than whole factions.

Unless the Sims 4 added in "increasing the performance of your fellow troops in battle by shouting encouragement", I'll admit to not having played 4. So maybe I'm wrong.

But last time I checked, friendships between people is a pretty normal and regular result of continued socialization.

Also not sure how that wouldn't effect gameplay much, on that note. You think that it wouldn't change how you played the game to factor in the previous alliances of your colonists when you're setting up a defense? "Well, this guy's a pirate from the same faction attacking us, might want to stick him further back so that he doesn't have the debuff from corpses and from fighting his friends... But he's also my best shot, damn." Or is the lack of gameplay change in the idea of being able to end psychotic breaks through socialization/relations?

Seriously how did you see the sims or "miscellaneous" in anything but the very last paragraph of that post.

Oh are you serious?...
Sorry I might be mistaken but the last time I checked, which was today by the way, this game was about building stuff, surviving, building more stuff, getting more colonists and eventually leaving/getting wiped out.
Marriage, friendships between people and
"increasing the performance of your fellow troops in battle by shouting encouragement" are,
considering the game-play, miscellaneous.

"Well, this guy's a pirate from the same faction attacking us, might want to stick him further back so that he doesn't have the debuff from corpses and from fighting his friends..." and I care because it isn't like there are 250-300 of them enemies and only 4-8 of us, let him fall back and it'll be alright! No, he'll f****** stand where I want him to stand and shoot at our enemies and have a mental breakdown if it comes to it, at least he'll be still useful as a target dummy.
And when the ridiculously large army of attackers decide on leaving, THEN I'll care about the mental state of my colonists.
Survival, not "encouraging words" or "ex-friends dying hurt my feelings"...
Besides, "Ate lavish meal" "Had social interactions x3" "Spacious interior" "Pleasant environment"
there are plenty of "buffs" balancing out this "ex-friends dying hurt my feelings" "debuff".
But again, HOW you will survive is what it's about, and having more firepower (recruiting) is a better start than "marriage", that's for sure.
Especially since bonus happiness doesn't give more damage (and why would it when you're fighting for your life?).
What you're offering is "sims - rimworld" basically, with marriage and bonds between colonists a sophisticated social interactions (AKA Sims), you want break-ups too? And children? Pizza delivery?

I get what you want, but it would change the game-play drastically,
it wouldn't be the same game anymore.

I can't totally agree with you.

The main topic of the game is to survive. social relation, characteristics, friendship even partnership should have significant influence to survive attempts.

You said survive is about the fire power, it is just too superficial. Good fire power is dependent on good cooperation and trusts. Having many newly purchased slaves/bandits will in fact make you into great risk.

Maybe some people hate to think this game as sims, but phoebe friendly is literally the sims version of rimworld.
#8
Ideas / Re: Hauling hauling hauling!
August 02, 2014, 08:01:21 PM
Quote from: bjo0rn on August 02, 2014, 06:20:40 AM
The downside of this would be if you need some material/food quick and you have to wait for him to drop it. This could take some time if he's mining or cutting wood.
It's not really a problem, but just require people to have more reasonable plan instead of selecting all the trees when they just need one in immediately.
#9
Or different helmets, more realistic and for awesomeness!
#10

Version (Alpha 5) Miscellaneous w. MAI (V 1.5.5 / 20.07.2014):

An overall awesome mod!

And I got some small issues:
1, The automatic assembler often bugged in the way that only accepts silver or metal, stop/restart sometimes didn't work;

2, I tried to copy armour with nano printer, with armour placed on scanner beside printer. When I start the printer, colonists refuse to put metal into the printer, so it didn't work.

3, The nano storage often don't pop item in stock to the top, as a consequence, colonists don't use the storage and I have to manually pop stock each time. I tried to use nano storage to store meal but didn't work well due to this reason.