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Messages - Włoczykij

#1
Ideas / Re: Multiplayer Idea
August 04, 2014, 06:35:51 PM
[PL]
Multiplayer może wnieśc sporo ciekawych rzeczy, ale musimy poczekać na bardziej rozbudowaną alfe bądz nawet bete, gdy bedzie mozliwe eksplorowanie dalszych terenów w formie sektorów (nowych map)za pomoca na przykład pojazdów baz , w tagzwanym systemie "off-line" gdzie możemy napotykać kolonie innych graczy w formie zapisów kierowanych przez Npc a gracze naszą w formie zapisu z adnotacją online. Jednym słowem nie będzie MMo w pełnym tego słowa znaczeniu ale to my będziemy tworzyć Świat RimWorld. Dodatkowo w przyszłosci można dodać handel poprzeż komunikator traktujac ludzi online jako będacych w zasięgu.
[EN]
Multiplayer can bring a lot of interesting things, but we have to wait for a more extensive Alfe or even beta, when will be possible to explore further areas in the form of sectors (the new map) using, for example, vehicle bases in tagzwanym system "off-line" where we encounter colonies other players in the form of records managed by NPC and players we write in the form of annotated online. In a word, there will be an MMO in the full sense of the word but we will create a world RimWorld. In addition, in the future, you can add trade through instant messaging and we will treat people online as units forming within.

im love gooogle translate :P
#2
Ideas / Re: Your Cheapest Ideas
August 02, 2014, 05:34:40 PM
Quote from: Nemeya on August 01, 2014, 01:40:53 PM
Dont know if any of these suggestions have been made yet (its a long thread) but here we go:

1. A no-go zone. Simply put, a definable zone where your colonists cant go or pass through to prevent stupid suicide runs. Dont know how often I had to stop people from hauling this one single Item in the middle of 40 siege raiders and hundrets over hundrets of weapons, food and metal.

2. Visitor beds. It is already possible to set beds to be for prisoners or colonists. Add a 3rd option to set beds for allies, passing tribes people and all other neutrals and colour it light blue or aqua. This is also linked to my 3rd idea

3. Rescue strangers. As you know, whenever someone looses consciousness they can be caught and nursed back to health and later be recruited.... or simply die slowly. Colonists can be saved and brought back to their beds.
Now it sometimes happend that visitors or passerbys got shot down or had other accidents and all I could do was capture them and piss of their families or let them die... :( You could add an option to save those people and nurse them back to health. After they are healed you can add a little event: They either thank you and go back home, giving you bonus points with their faction or they decide to stay and join you without angering anyone.

Thats it for now, hope this ideas are easy enough :P

Join the proposals as are the basic problems in the game, especially the wounded guests.
There is also no additional option of prisoners namely "Release"(allows them to free prisoners to their homes) giving small + for a faction.