I can't seem to find whether or not this will work with alpha 13? can someone help me find where to look.
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#1
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.5: Cataclysm [07.04.2016]
June 23, 2016, 10:56:36 PM #2
Outdated / Re: [A13] Combat Realism v.1.6.3 (28.04.16) Pre-release: More fixes
April 29, 2016, 07:40:56 PM
I am having trouble initializing the mod on mac, can anyone help me?
#3
General Discussion / Re: Guess the release Date of Alpha 13!
April 03, 2016, 08:13:58 PM
April 16
#4
General Discussion / Re: RimWorld change log
February 11, 2015, 08:34:03 PMQuote from: Shinzy on February 10, 2015, 11:34:17 AMQuote from: putsam on February 10, 2015, 10:07:34 AM
There probably testing the little humans to see how they learn in different scenarios. IS this one of the 42 roads that one must walk.
No spoilers please I have only finished the first 2 books
Sean bean trips over and gets beheaded by sharpened swordfish hanging over the fireplace in the third book. The same happens to ben affleck in the fifth, he slips on a banana peel/sharp edge of a trashbin, nobody finds his head until 7th book when Sensei Wasjub *finally* takes out the trash by his mom's request
Like nearly every other thing I have read in the series, it makes ABSOLUTELY NO SENSE.
#5
General Discussion / Re: RimWorld change log
February 10, 2015, 10:07:34 AM
There probably testing the little humans to see how they learn in different scenarios. IS this one of the 42 roads that one must walk.
No spoilers please I have only finished the first 2 books
No spoilers please I have only finished the first 2 books
#8
Ideas / Re: What do you want in alpha 9/10?
January 03, 2015, 10:41:00 PM
?maybe this will be a feature when this new colony generation feature plays out
#9
Ideas / Consciousness affecting pain
January 03, 2015, 10:38:15 PM
I think it would make some sense to decrease pain as consciousness decreases so that someone at 50% consciousness should have 50% to all stats including pain
#10
General Discussion / Re: Armor system
January 02, 2015, 11:58:43 PM
Shame on you ZestyLemons. Distributing the holy knowledge. Blasphemy
#11
General Discussion / Re: Best way to combat ancient ship parts?
January 02, 2015, 11:56:20 PM
If you surround it with a wall every tile around it and chuck frags at it the mechs wont spawn
#12
General Discussion / Re: Is it just me, or are there only 14 days in each month?
December 27, 2014, 10:54:34 PMQuote from: Goo Poni on December 26, 2014, 06:45:20 AMQuote from: Everteal on December 26, 2014, 06:21:26 AMQuote from: Vas on December 25, 2014, 05:24:18 AM
I don't like that you can't choose longer months and such. Seasons should be based on month, not an amount of days.
I was about to say that its not Earth....... but I'm currently living in Shanghai-China where seasons change by days or weeks, sometimes hours.
Happened on my first year here - its a +30c afternoon at the end of September. I'm wearing shorts and a t-shirt going for a few drinks with friends. A few hours later leaving the place its +5c and raining. This is common.
Welcome to London where grim overbearing clouds will threaten to flood the streets for a few minutes with an absurd downpour of rain, only for the sun to be out and shining in 20 minutes time as if it were sunny all day long.
In Seattle we have only one season that represents the flooding week in Houston or the early rainy dead and dreary fall days back in Toronto.
#13
General Discussion / Re: How often do you put organs in your colonists?
December 27, 2014, 10:14:27 PM
usually my one man army snipers that take care of sieges lose a kidney or lung from one lucky sniper shot thus they get one from prisoners
#14
Off-Topic / Re: The Drunkard's Tavern.
December 26, 2014, 11:59:14 PM
Captain poured whiskey on the navigation Dies:)
#15
General Discussion / Re: So Ancient Cryosleep pods
December 12, 2014, 05:20:53 PM
Get a long rage weapon to shoot it to activate so you can see what's inside