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Messages - thefinn

#1
Quote from: sidfu on July 10, 2017, 04:43:02 AM
Quote from: thefinn on July 10, 2017, 03:01:43 AM
Loaded up the latest pack from github, can only make the sawmill from bamboo, and not wood logs.

Plenty of wood logs available at stockpile.

not a bug u didnt select the materal to build it from.

Yeah I tried (Right Click) but nothing came up. Plenty of wood available.
#2
Loaded up the latest pack from github, can only make the sawmill from bamboo, and not wood logs.

Plenty of wood logs available at stockpile.
#3
Quote from: gustavoghe on June 16, 2017, 05:28:42 PM
Thanks guys,

I guess, Im still missing the original question. Where can we find the configs for skill degradation. I know there is a couple of mods out there. I installed Mad Skills, to get a better gameplay, but it doesnt seem to work. I really wish for a low degradation.

Likewise, not aware of a file for the degradation though.
#4
Quote from: CreepyD on June 16, 2017, 11:52:27 AM
What raises the Growing skill?
I'm over a year in and my main plant dude started on 11 and is still on 11 despite having a high passion and maintaining a massive coconut farm and keeping it clear of weeds in the jungle - that's a few hours of work every day.
When I watch, his skill isn't raising when harvesting or cutting.

Yeah something is terribly wrong with the skill degradation.
#5
Quote from: BlackSmokeDMax on May 30, 2017, 02:14:34 PM
Quote from: thefinn on May 30, 2017, 02:19:08 AM
2 quick questions.
1 - where's the multi-analyzer in the research ?
2 - where can I make cigarello's etc.. ? It says in the crafting spot (in the description), but I cannot find that anywhere either.

Any help appreciated.

1. Ergonomics III
2. Craftsman Table

Are you playing a current version of the mod? If so, the help system is back in, just click Help (4 or 5 from right in bottom menu), then type in what you are looking for. It is awesome! So glad it is back in the game!

Oh thank god. I wasn't on latest version, but u better believe I'm downloading it now.

Thanks for the answer too!
#7
2 quick questions.
1 - where's the multi-analyzer in the research ?
2 - where can I make cigarello's etc.. ? It says in the crafting spot (in the description), but I cannot find that anywhere either.

Any help appreciated.
#8
Mods / Stop skill degeneration.
May 29, 2017, 07:43:23 PM
I thought I saw a mod that did this, but I cannot find it.

If you can point one out it would be great.
#9
Quote from: BlackSmokeDMax on May 14, 2017, 03:51:12 AM
Quote from: Canute on May 14, 2017, 01:10:29 AM
Sorry the reseach tree don't got a search function (yet).
But at the research tree you maybe notice the icon's at the researches, you will find the battery too, but they look different then vanilia ones.
You are the 3. who ask about batteries now at the last month, i think it was electronic basic/micro.

I saw Sky had put up a YouTube video showing the help system back in action. Most likely still running into some issues I guess.  :(

tbh I'm kinda glad, I thought I was just inept at finding it as I hadn't played Rimworld in ages lol

Could be a small fix to write batteries into the description of advanced electronics or something.
#10
Wasn't there a way to look up particular items to find out what you needed to research them?

I cannot find anything I need (batteries), it's ridiculous.
#11
Thanks!
#12
How do you make reinforced concrete?
#13
Quote from: BlackSmokeDMax on August 30, 2016, 10:02:09 AM
Quote from: thefinn on August 30, 2016, 05:54:50 AM
Quote from: Szara on August 28, 2016, 12:00:27 PM
What I'd really like for all the materials is an easy to read table listing out all the materials and the various effects they will have. It's a bit of a pain in the ass to go through the architect menu and select all the materials each time I want to see what I have on hand that is the best for a given type of bed, for example. The production buildings are easy apparently, the best work speed is always at the bottom of the list when you click for material.

Adding the materials and their effects to the help menu would work really well, maybe not quite as quick as a table, but useful because it'd be ingame.

There's a lot of UI issues. I have an awful time looking for things in the research table also.

Use the built in Help tab. Lower right of screen. It is part of CCL and makes all the info in the game into a hyperlinked wiki basically.

Wow that is brilliant, I knew CCL did the whole thing with power not being used for machines that weren't being worked with at that moment, but had no idea this tab was in ;)

The modders here do some good work.
#14
Still not getting batteries of any kind in my build.
Anyone can run me through where they are in the research ?
#15
Quote from: Szara on August 28, 2016, 12:00:27 PM
What I'd really like for all the materials is an easy to read table listing out all the materials and the various effects they will have. It's a bit of a pain in the ass to go through the architect menu and select all the materials each time I want to see what I have on hand that is the best for a given type of bed, for example. The production buildings are easy apparently, the best work speed is always at the bottom of the list when you click for material.

Adding the materials and their effects to the help menu would work really well, maybe not quite as quick as a table, but useful because it'd be ingame.

There's a lot of UI issues. I have an awful time looking for things in the research table also.