As of 1.3, the problem arose. Buildings that use animation graphicClass will spam errors while their blueprint queue exist on the map.
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Tools / Re: [LIB]Animated textures
March 19, 2021, 10:35:59 AM
Thank you for making useful code. I'm still using it well.
The original code still works fine with Rimworld 1.2. But just in case, I updated target NET framework version to 4.7.2.
https://drive.google.com/file/d/1koJjjphTi7tTU8dOZgEuUg3b_PrANHzL/view?usp=sharing
The original code still works fine with Rimworld 1.2. But just in case, I updated target NET framework version to 4.7.2.
https://drive.google.com/file/d/1koJjjphTi7tTU8dOZgEuUg3b_PrANHzL/view?usp=sharing
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