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Messages - Captain_Redbeard

#1
Cheers, I'll look into it. I'll keep them simple for now, but may add more advanced features later.  :)
#2
I've looked at a few guides now, but I'm struggling to find ones that will use my textures without me needing to do something wacky. The coding stuff isn't a problem for me, it's just getting the textures to apply to the weapons. If there's a guide out there that covers that, please link it.
#3
I appreciate the support  :D. I have someone from the Bionicle community who's offered a helping hand, he has some coding experience but hasn't made mods before, but we'll see how we go. I've also completed the other five Turaga staffs.

#4
Hi everyone,

This is my first post on this forum, so apologies in advance for any noobiness. I was a big fan of BIONICLE as a kid, and despite it's immense popularity at the time there are very few games or mods out there that are any good (with notable exceptions such as Crainy's Quest for Mata Nui project). I'm also a pretty big fan of Rimworld, and figured that Rimworld would actually be a good template with which to create my own total conversion mod, especially with many of the additions from Royalty.

As of right now, I'm keeping my ambition in check by starting small. I wish to add six new weapons into the game, each with their own functionality. I've already done the textures and masking for one of them, which you will find as an attachment to this post along with a reference image (although I'm still working out how to apply the texture to the object in-game). I have a basic grasp on the XML code, although I'll need a fair bit of help as the scope of the project expands.

If anyone's interested in helping me out with this project, I would much appreciate it. If there's enough interest here, I'd love to keep you all posted on my progress.

Regards,
Captain Redbeard