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Messages - solidcordon

#1
Not sure if this is specifically a faction color issue but it pops up when I am trading with an exotic goods merchant. The trade menu screen glitches but if I use the mouse to scroll past the last item displayed past a blank screen, I get the rest of the menu.
Trading still works but it's weird.

QuoteException filling window for RimWorld.Dialog_Trade: System.NullReferenceException: Object reference not set to an instance of an object
  at FactionColors.ApparelUniform.get_DrawColor () [0x00000] in <filename unknown>:0
  at Verse.Widgets.ThingIcon (Rect rect, Verse.Thing thing, Single alpha) [0x00000] in <filename unknown>:0
  at RimWorld.TransferableUIUtility.DrawTransferableInfo (ITransferable trad, Rect idRect, Color labelColor) [0x00000] in <filename unknown>:0
  at RimWorld.TradeUI.DrawTradeableRow (Rect rect, RimWorld.Tradeable trad, Int32 index) [0x00000] in <filename unknown>:0
  at RimWorld.Dialog_Trade.FillMainRect (Rect mainRect) [0x00000] in <filename unknown>:0
  at RimWorld.Dialog_Trade.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
  at HugsLib.GuiInject.WindowDetour+<>c__DisplayClass1.<_WindowOnGUI>b__0 (Int32 x) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
HugsLib.GuiInject.<>c__DisplayClass1:<_WindowOnGUI>b__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle)

To make this slightly less useless as a repoty, the issue is likely compatibility with one of these mods... :P
    HugsLib, ED-Embrasures, Miscellaneous_Core, Miscellaneous_Robots, EPEO - Hardcore LITE Version 1.1, FloorLights, LT_DoorMat, TilledSoil, Trap Defence V1.1 A16, , Miscellaneous_BeeAndHoney, Miscellaneous-TrainingFacility, Robots_PlusPlus_Misc_Robots_Xtension, MadSkills-A16-1.2.1, CheaperComponents, , MoreTradeShips, RT_Fuse-A16-1.0.4, StackXXL, RimFridge, Tranq Turrets, LessArbitrarySurgery, MarvsPleaseHaulPerishables, ReclaimFabric-ReclaimFabric1.7,
We Care Less About Prisoners, Miscellaneous_Objects, TechAdvancing, Synthmeat, ExpertQuality, RemoteExplosives, RiotShield, AutoFlicker, MiningCo. MiningHelmet, MiningCo. MMS, WM Smarter food selection, Miscellaneous_MAI, MiningShaftA16, DyeVat, Mind Altering Device, FactionColors.

With MoreTradeShips, ReclaimFabric-ReclaimFabric1.7 and DyeVat being likely candidates (in my humbly pinion)
I can't reclaim materials from armoured robes, which is fine.

You are aware that a thrumbofur armoured robe at legendary quality is significantly better than powered armour aren't you? :)
#2
Ideas / Re: Your Cheapest Ideas
November 08, 2013, 07:54:07 AM
Doormats!
Reduce the amount of dirt the grubby colonists track onto the carpets.
#3
Ideas / Re: Your Cheapest Ideas
November 06, 2013, 08:35:46 PM
Pre-existing Structures :-
The Monotolith - A dark and geometrically exact block of something ... sinister and strangely dull.
Causes complete drain of  tiredness for the first colonist or raider who walks near it or continuous area effect until destroyed.
"Goodness me! It's full of beige."
Constructables:-
Musak speaker (propaganda tower).
Plays loud inspirational (or irritating, depending on perspective) instrumental music constantly provides slight bonus to work speed with slight increase in tiredness.

Mental floss dispenser.
Lowers loyalty threshold for prisoner recruitment while washing away all those inconvenient memories of their previous life. resets all skills to 2 (or 1).

Ominously Flickering Light Fixture - Like a light, except it just won't stop flickering. Raises fear far more than the dark would. May cause drowsiness, paranoia, delusions, weight loss, weight gain, spontaneous mental break or death.

Shock and awwwww. Throws stuffed toys toward the enemy, really cute stuffed toys. May cause stun.

Transporter train / monorail / tube / conveyer thingy hub.
Acts as a dump / stockpile for receiving items, moves them to the other end of track then drops them in adjacent square hopefully faster than walking with them.

Items :-
Motion charged Head torch. Reduces fear of dark places
Exciting Exo-skeleton. Reduces speed penalty for hauling heavy items, may malfunction causing damage to wearer and or nearby things.