Not sure if this is specifically a faction color issue but it pops up when I am trading with an exotic goods merchant. The trade menu screen glitches but if I use the mouse to scroll past the last item displayed past a blank screen, I get the rest of the menu.
Trading still works but it's weird.
To make this slightly less useless as a repoty, the issue is likely compatibility with one of these mods...
HugsLib, ED-Embrasures, Miscellaneous_Core, Miscellaneous_Robots, EPEO - Hardcore LITE Version 1.1, FloorLights, LT_DoorMat, TilledSoil, Trap Defence V1.1 A16, , Miscellaneous_BeeAndHoney, Miscellaneous-TrainingFacility, Robots_PlusPlus_Misc_Robots_Xtension, MadSkills-A16-1.2.1, CheaperComponents, , MoreTradeShips, RT_Fuse-A16-1.0.4, StackXXL, RimFridge, Tranq Turrets, LessArbitrarySurgery, MarvsPleaseHaulPerishables, ReclaimFabric-ReclaimFabric1.7,
We Care Less About Prisoners, Miscellaneous_Objects, TechAdvancing, Synthmeat, ExpertQuality, RemoteExplosives, RiotShield, AutoFlicker, MiningCo. MiningHelmet, MiningCo. MMS, WM Smarter food selection, Miscellaneous_MAI, MiningShaftA16, DyeVat, Mind Altering Device, FactionColors.
With MoreTradeShips, ReclaimFabric-ReclaimFabric1.7 and DyeVat being likely candidates (in my humbly pinion)
I can't reclaim materials from armoured robes, which is fine.
You are aware that a thrumbofur armoured robe at legendary quality is significantly better than powered armour aren't you?
Trading still works but it's weird.
QuoteException filling window for RimWorld.Dialog_Trade: System.NullReferenceException: Object reference not set to an instance of an object
at FactionColors.ApparelUniform.get_DrawColor () [0x00000] in <filename unknown>:0
at Verse.Widgets.ThingIcon (Rect rect, Verse.Thing thing, Single alpha) [0x00000] in <filename unknown>:0
at RimWorld.TransferableUIUtility.DrawTransferableInfo (ITransferable trad, Rect idRect, Color labelColor) [0x00000] in <filename unknown>:0
at RimWorld.TradeUI.DrawTradeableRow (Rect rect, RimWorld.Tradeable trad, Int32 index) [0x00000] in <filename unknown>:0
at RimWorld.Dialog_Trade.FillMainRect (Rect mainRect) [0x00000] in <filename unknown>:0
at RimWorld.Dialog_Trade.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
at HugsLib.GuiInject.WindowDetour+<>c__DisplayClass1.<_WindowOnGUI>b__0 (Int32 x) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
HugsLib.GuiInject.<>c__DisplayClass1:<_WindowOnGUI>b__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle)
To make this slightly less useless as a repoty, the issue is likely compatibility with one of these mods...
HugsLib, ED-Embrasures, Miscellaneous_Core, Miscellaneous_Robots, EPEO - Hardcore LITE Version 1.1, FloorLights, LT_DoorMat, TilledSoil, Trap Defence V1.1 A16, , Miscellaneous_BeeAndHoney, Miscellaneous-TrainingFacility, Robots_PlusPlus_Misc_Robots_Xtension, MadSkills-A16-1.2.1, CheaperComponents, , MoreTradeShips, RT_Fuse-A16-1.0.4, StackXXL, RimFridge, Tranq Turrets, LessArbitrarySurgery, MarvsPleaseHaulPerishables, ReclaimFabric-ReclaimFabric1.7,
We Care Less About Prisoners, Miscellaneous_Objects, TechAdvancing, Synthmeat, ExpertQuality, RemoteExplosives, RiotShield, AutoFlicker, MiningCo. MiningHelmet, MiningCo. MMS, WM Smarter food selection, Miscellaneous_MAI, MiningShaftA16, DyeVat, Mind Altering Device, FactionColors.
With MoreTradeShips, ReclaimFabric-ReclaimFabric1.7 and DyeVat being likely candidates (in my humbly pinion)
I can't reclaim materials from armoured robes, which is fine.
You are aware that a thrumbofur armoured robe at legendary quality is significantly better than powered armour aren't you?