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Messages - Manslay

Bugs / Re: W|0.5.496 Colonists stopped cooking
August 13, 2014, 10:27:03 PM
Quote from: _alphaBeta_ on August 13, 2014, 12:42:35 PM
I think the save game is necessary at this point or at least some screenshots.

What happens when you take one of your cooking colonists and right click on a cook stove in an attempt to set their temporary priority? The tool tip will sometimes display why the act cannot be carried out. You're definitely trying a "simple meal" with all ingredients enabled, correct?

There's no tool tip when I do this.

And thanks to Rahjital, I've found what caused the bug.
The room next to a kitchen once hold the prison bed, and then it became a storage room, which held, in particular, all colony's available meat.
But colonists were unable to get that meat for cooking because they thought it's prisoner's food or something.
Constructing a bed there and setting it for colonists solved the problem.

Thank you all for your responses!
Bugs / Re: W|0.5.496 Colonists stopped cooking
August 13, 2014, 04:46:58 AM
Quote from: Haplo on August 13, 2014, 03:13:49 AM
In Options you can find a button that opens your savegame folder :)

That she doesn't cook can have different possibilities:
-Did you set 'Do until you have X' and you do have this amount already?
-Is enough food there? The simple meal needs 10 of anything, better food needs 10 meat + 10 plant. (I think)
-Is the interaction point free? Sometimes there are deep flying boulders or magic trees there, preventing the interaction.
-... There is more, but thats all I can think of right now..

The job was set to create an infinite amount.
There's enough food (1000+ potatoes and berries, abt 300 meat, etc)
Of course its free, even cleaned and lit up :D. Also, i tried to construct another kitchen tables elsewhere with no result (yes, I've set up job there too, I'm not an idiot).

I have a lot of gaming and programming experience and curious mind, so I've tried a lot of things before posting here.
Bugs / W|0.5.496 Colonists stopped cooking
August 13, 2014, 01:09:06 AM
After game save/load my cook suddenly refuses to do her job.
There's plenty of food lying 5 squares away (4 different types).
I tried to delete the task from kitchen table and add it again, but that didn't work.
Job priority is set to 1, and hauling/cleaning at 3, still she prefers to clean or idle when that job is done.
I have enough power for the kitchen, I even have two colonists with cooking job enabled.
Well it just doesn't work.
By the way, I wanted to attach a savefile, but can't find its location.
Ideas / Re: Your Cheapest Ideas
August 11, 2014, 02:42:44 AM

I think the following would be cheap to implement and is quite crucial to the gameзlay comfort.

1. Queued orders.
You shift-click the colonist to do something one after another, and he does the job in that order, possibly interrupting that to fulfil his needs (sleep, eat, whatever).
The order list could be seen (okay, that's not so cheap maybe) and edited (by removing some of the jobs).

2. Personal beds.
The ability to bind a certain bed to a certain colonist is a must. It's so frustrating when you build a royal room and your noble prefers to sleep somewhere else.

3. Designating auto-reconstruction zones.
That is, when you mark a reconstruction zone, any buildings destroyed there are going to be rebuilt without your attention.

4. Ability to mark the object action from that object.
That is, when I select a rock, I would like to be able to mark it for dumping right away, rather then going to menus and marking areas.

5. Ablility to see the items on a corpse.
Sometimes I would like to undress the corpse if it has some decent armor on, but how can I tell it does?

6. Ability to burn the trash.
By thrash I mean unused clothes, which are quite annoying sometimes in later stages.
Also it would be a nice option to melt weapons to metal (why not?).

OK, enough for now, tell me please if this is good or not.