I've encountered this too. Some thoughts that come to mind:
- This tends to happen most frequently when the enemy pawn has lost a body part, especially a limb. A destroyed part causes lots of pain (and blood loss), but, when tended, immediately changes to zero pain; this large jump in pain can easily take it from >80% to <80%, the normal pain shock threshold. For anyone who wants to reproduce the scenario, and possibly try the below experiments (which I haven't tested), this seems like one of the best ways.
- What happens if you queue up "tend, then move away"? I would guess that's one way to avoid the automatic melee hit, though not something a player would naturally do.
- What happens if you disable "fire at will", and then do the tending? Might be another solution, and probably the most player-natural one.
- This tends to happen most frequently when the enemy pawn has lost a body part, especially a limb. A destroyed part causes lots of pain (and blood loss), but, when tended, immediately changes to zero pain; this large jump in pain can easily take it from >80% to <80%, the normal pain shock threshold. For anyone who wants to reproduce the scenario, and possibly try the below experiments (which I haven't tested), this seems like one of the best ways.
- What happens if you queue up "tend, then move away"? I would guess that's one way to avoid the automatic melee hit, though not something a player would naturally do.
- What happens if you disable "fire at will", and then do the tending? Might be another solution, and probably the most player-natural one.