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Messages - Zsar

#1
Is there a mod or list of mods with which I do not have to incessantly make pawns do vital jobs?

E.g. most of my games end like this:
1) I forget to mark trees
2) pawns stop cooking
3) pawns eat all raw ingredients (tons per meal because for whatever reason those barely sate them)
4) I notice something is wrong because some unrelated job is not getting done
5) I mark trees, but everyone is too busy eating raw ingredients or already throwing tantrums
6) sometimes it's still possible to get wood, but now there is nothing to cook with - everyone dies

I'd like to have a more "Dungeon Keeper"-like experience, where a basic core economy can maintain the status quo without ceaseless player micromanagement. So that I can manage crises and expansion, the "interesting parts".

(Note: In theory with tree farms it should be possible to do this in vanilla... but because there is no productivity forecast, so far I have never managed to size them correctly.)

... Sometimes my games end like this instead:
1) cooks, hunters, harvesters stop delivering their produce, so someone else has to pick it up instead
3) stocks are compressed and all items in a stack inherit the worst remaining time before spoiled
4) arbitrarily large amounts of food go bad at the same time
5) everyone tantrums, so no new food is produced, then everyone dies because no new food is produced

I think that's a bug (or rather several bugs in concert), but I also think it will never be fixed.

Is there something like a "default mod list" to deal with this issue? There seem to be many "eliminate need <X>" mods, so people seem to feel the pain, but surely there must also be a "proper" solution, that makes do without cutting away whole game systems?