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Messages - MrOlder

#1
Loving them gifs tbh
#2
And Leondrel makes a "dirty" return with a "dripping" overtake. Its quite jaw "dropping".
#3
Quote from: Viceroy on November 01, 2014, 09:18:20 AM
Now we just need a mod that adds more jobs and call it "Rimjobs"
Oh no it appears I cannot find it any more :/ Sorry to disappoint you
#4
Quote from: Viceroy on November 01, 2014, 09:18:20 AM
Now we just need a mod that adds more jobs and call it "Rimjobs"
RimJobs is a mod...
#5
Mods / Re: [Mod Suggestion] Marriage and Preagnancy
October 28, 2014, 05:50:45 PM
Quote from: Pan.Q on October 28, 2014, 09:32:51 AM
yeah, survival and stuff, i know, but still, you think that if in real life will be apocalypse, survivors will not have sex and get preagnant?
Who said anything about sex for survival? I would do it for the enjoyment!  8)
#6
Quote from: Lord Fappington on October 27, 2014, 08:08:40 PM
Quote from: skullywag on October 27, 2014, 01:01:19 PM
The words right? Not the action?

I found out what might of been causing the bug, I don't believe it was your mod, apologies.
I think I incorrectly installed the Fortifications mod... Sorry once again  :-\

@Mr Older:  I'll put a note in the OP, thanks for the report!  I tested it with a couple mods (i.e., extended surgery, clutter, TTM, extended stonework, natural terrains) in a previous save game/world and it seemed to work fine.

@Romi:  I'll see if we can arrange something like this.  I think "prostitutes" may be alittle too over-the-top; I'm thinking a native raiding event where they are lust crazed like in a squirrel drone event.

Also, spoiler alert: for next version, it may include some self-inflicted eroticism!
#7
Mods / Re: [Mod Suggestion] Marriage and Preagnancy
October 28, 2014, 08:28:37 AM
Quote from: RawCode on October 27, 2014, 10:32:24 AM
Constant pirate raids, insanity inflicting ship parts, sentiment killing machines, murdering rats from hell and your colonists decided to make baby?

This is not sims, this game about survival.
To be perfectly honest I would still try to do it, if I had privacy....  :-X
#8
Thank you my Lord. I shall not disappoint you.

Edit:    I just went on my save then, and Romance bugged my world out. I assume you have to start a new world with it but if you could put it as a note or try to reconstruct the bug and see what causes it that would be great.
#9
Mods / Re: [Mod Suggestion] Marriage and Preagnancy
October 27, 2014, 08:59:25 AM
Am I the only one who got the weirdest boner in Sims when your two pawns started going at it?  :-X
#10
Mods / Re: No Cave Ins. They're terrifying!
October 27, 2014, 08:55:52 AM
 If I just put supports it limit's my building opportunities.
I feel restricted when using them
I.e. if I wanted to build a great hall and make it look nice I would have to use clutter or decorations to make the pillars look good.
I would prefer to use a mod to remove cave ins other than use supports  :-\
I'm sure it wouldn't be too hard to just make a mod to remove them
Thanks for replying though  :D
#11
Mods / No Cave Ins. They're terrifying!
October 26, 2014, 09:33:56 AM
Can someone make a mod which removes the Cave in feature from the game? I'm sure it shouldn't be too hard and it will benefit many people in my opinion. Though it will be slightly OP my people getting crushed from some rubble is the least of my problems.

I can't begin to tell people who many colonists (Or resources for that matter) have been lost from un-expected cave ins.  :'(

Please; Make it happen.    ;D
#12
Outdated / Re: [MOD] alpha 7 More prosthetic body parts
October 26, 2014, 07:23:59 AM
I'm going to build a Droid army and take over the forums >:D
#13
Releases / Re: [MOD] (Alpha 7) Auto-Turrets Mod
October 11, 2014, 09:00:00 AM
Will there be a Incap Turret?  ::)
#14
Mods / Re: Ideas on medical system
September 11, 2014, 12:00:00 PM
Add cannabis as a plant!
- It gives you a bonus of ( In the thoughts tab ) +20 but decreases hunger by 10%!
- Attracts squirrels and muffallo's and when eaten by these creatures it makes them go insane and could possibly call in a horde of their own species or other animals to attack where the cannabis farm is located.
- You can add a processing system were it goes through a number of stages to make it better quality.
- It can numb the pain or your fallen and give them less of a chance to get in-incapacitated or even recover from incapacitation.
- It makes pawns high and decreases their accuracy or something similar to make it not as OP as real life cannabis.