Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - sumghai

#1
MedPod has been updated for RimWorld 1.5.4069 - see first post for download link.
Version 1.5.20 - 24 Apr 2024
---------------------
- Updated for 1.5.4069
- Added compatibility for Anomaly DLC
  - MedPods will treat selected mutations and mental conditions, while ignoring Inhumanized and Psychically Dead hediffs
#2
Quote from: Someoneman on April 22, 2024, 11:26:01 PMThe medicine policy was the default, Best Available Medicine. What might have happened was that I restricted everyone to a zone, and the herbal medicine was outside of that zone , so nobody was allowed to go use it, and the warnings were just due to the medicine not having been taken to the stockpile zones yet.
So it is safe to say that the issue you experienced has nothing to do with this mod?
#3
Mousekin Race has been updated for RimWorld 1.5.4069 - see first post for download link.
Version 1.0.4 - 22 Apr 2024
---------------------
- Updated for 1.5.4069
- Added new Town Square building
  - Colonies with more than 50% Mousekins will now demand the player to build a Town Square
  - Town Squares must be fully paved, and not obstructed by other buildings or structures
  - Additional functionality for the Town Square to come in future updates
- Added mod icon
- Fixed Mousekin old age grey hair age range
- Updated Biotech DLC compatibility
  - Fixed head offsets for female Mousekin child lifestages
  - Fixed incorrect Mousekin gestation period from pre-Biotech 45 days to 18 days (equal to baseline humans)
- Updated compatibility patches and functions
  - Medieval Overhaul patch now replaces Mousekin wheat plant, crop and flour in production chains and recipes with their MO counterparts, as well as allowing Country Bread to be stored in MO's bread cupboards
  - Added backwards and cross-compatibility patches between Medieval Overhaul and Vanilla Cooking Expanded
 
Known Issues:

- Ideology DLC support is WIP
  - Mousekin ideo roles and rituals not yet finalized
  - Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)

Quote from: Someoneman on April 19, 2024, 07:51:08 PMAre Mousekin supposed to be unable to use herbal medicine without making it into poultices? I started getting "low medicine" warnings even though I had harvested a crop of healroot, and later a lot of my colonists died because they refused to use the medicinal herbs in storage.
Mousekins should by default still be able to use herbal medicines without having to turn them into poultices - I double-checked just now with a new savegame.

Could you check what your Mousekin pawn's medicine policies are set to?
#4
Mousekin Race has been updated for RimWorld 1.5.4069 - see first post for download link.
Version 1.0.3 - 19 Apr 2024
---------------------
- Updated for 1.5.4069
- Removed Giant Cavy pellets as an ingredient option for regular meal recipes
 
Known Issues:

- Ideology DLC support is WIP
  - Mousekin ideo roles and rituals not yet finalized
  - Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)
#5
Replimat has been updated for RimWorld 1.5.4069 - see first post for download link.
Version 1.5.2 - 19 Apr 2024
---------------------
- Updated for 1.5.4069
- Added compatibility for Anomaly DLC
  - Unnatural corpses can be recycled by Cadaver Processor (disallowed by default)
  - Fixed Cadaver Processor storage settings bug caused by edge case interaction between Anomaly and Humanoid Alien Races
#6
Mousekin Race has been updated for RimWorld 1.5.4066 - see first post for download link.
Version 1.0.2 - 16 Apr 2024
---------------------
- Updated for 1.5.4066
- Reduced frequency of pellets spawned by Giant Cavies
- Fixed Candle Sconce causing meditation focus errors when building
- Fixed "prejudice against talking mice" social thought triggering for pawns with HAR Xenophilia trait
 
Known Issues:

- Ideology DLC support is WIP
  - Mousekin ideo roles and rituals not yet finalized
  - Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)
#7
Hamefura has been updated for RimWorld 1.5.4063 - see first post for download link.
Version 1.3.0 - 15 Apr 2024
---------------------
- Updated for 1.5.4063
- Updated hair defs and graphics paths to comply with latest Hair Modding Plus (continued) conventions
- Removed support for 1.3, as 1.4/1.5 changes are not backwards compatible
#8
RimNGE has been updated for RimWorld 1.5.4063 - see first post for download link.
Version 2.5.0 - 15 Apr 2024
---------------------
- Updated for 1.5.4063
- Updated hair defs and graphics paths to comply with latest Hair Modding Plus (continued) conventions
- Removed support for 1.3, as 1.4/1.5 changes are not backwards compatible
#9
Mousekin Race has been updated for RimWorld 1.5.4063 - see first post for download link.
Version 1.0.1 - 14 Apr 2024
---------------------
- Updated for 1.5.4063
- Fixed Mousekins not bleeding or healing properly when wounded
 
Known Issues:

- Ideology DLC support is WIP
  - Mousekin ideo roles and rituals not yet finalized
  - Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)
#10


The Mousekin Race mod adds a race of hobbit-sized anthropomorphic white mice with a late-medieval to pre-industrial theme, inspired by Redwall, Mouse Guard, Brambly Hedge and Sylvanian Families.
















  • English
  • Japanese
  • Korean (machine-translated via Google Translate)
  • Simplified Chinese
  • Traditional Chinese





https://github.com/sumghai/MousekinRace/wiki/FAQ




  • none


Version 1.0.4 - 22 Apr 2024
---------------------
- Updated for 1.5.4069
- Added new Town Square building
  - Colonies with more than 50% Mousekins will now demand the player to build a Town Square
  - Town Squares must be fully paved, and not obstructed by other buildings or structures
  - Additional functionality for the Town Square to come in future updates
- Added mod icon
- Fixed Mousekin old age grey hair age range
- Updated Biotech DLC compatibility
  - Fixed head offsets for female Mousekin child lifestages
  - Fixed incorrect Mousekin gestation period from pre-Biotech 45 days to 18 days (equal to baseline humans)
- Updated compatibility patches and functions
  - Medieval Overhaul patch now replaces Mousekin wheat plant, crop and flour in production chains and recipes with their MO counterparts, as well as allowing Country Bread to be stored in MO's bread cupboards
  - Added backwards and cross-compatibility patches between Medieval Overhaul and Vanilla Cooking Expanded
 
Known Issues:

- Ideology DLC support is WIP
  - Mousekin ideo roles and rituals not yet finalized
  - Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)

Version 1.0.3 - 19 Apr 2024
---------------------
- Updated for 1.5.4069
- Removed Giant Cavy pellets as an ingredient option for regular meal recipes
 
Known Issues:

- Ideology DLC support is WIP
  - Mousekin ideo roles and rituals not yet finalized
  - Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)

Version 1.0.2 - 16 Apr 2024
---------------------
- Reduced frequency of pellets spawned by Giant Cavies
- Fixed Candle Sconce causing meditation focus errors when building
- Fixed "prejudice against talking mice" social thought triggering for pawns with HAR Xenophilia trait
 
Known Issues:

- Ideology DLC support is WIP
  - Mousekin ideo roles and rituals not yet finalized
  - Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)

Version 1.0.1 - 14 Apr 2024
---------------------
- Updated for 1.5.4063
- Fixed Mousekins not bleeding or healing properly when wounded
 
Known Issues:

- Ideology DLC support is WIP
  - Mousekin ideo roles and rituals not yet finalized
  - Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)

Version 1.0 - 14 Apr 2024
---------------------
- Updated for 1.5.4062
- First public release
- Overhauled race to HAR 1.5 standards
- Added new race-specific apparel, headgear and accessories:
  - Unisex: Leather Backpack, Wicker Backpack
- Added new Pudgemouse pet animal
  - Can perform hauling and cleaning work
  - Can be purchased from Mousekin settlements or Rodemani exotic goods caravan traders
  - Will automatically be given a Mousekin-themed silly name if tamed by a Mousekin
- Added Mouse-ear Barley and Wheat plants and crops 
- Added new meals and ingredients:
  - Barley Porridge
  - Bread Bowl
  - Country Bread
  - Eggs on Toast
  - Ploughman's Lunch
  - Cloverbury Cheese
  - Flour
- Added new beverages:
  - Chonko nut brew
  - Mousekin Lager
  - Mousekin Mead
- Added new resources:
  - Beeswax
  - Giant Cavy pellet (with ingest thoughts)
  - Mousekin Honey
- Added new intermediate products:
  - Mousekin Candle 
- Added new workbenches:
  - Brewery
  - Butcher table
  - Cast-Iron Stove
  - Fireplace
- Added new production buildings:
  - Beehive (requires flowers planted within a set radius to generate Beeswax and Mousekin Honey)
  - Cheese press
  - Fermenting Barrel
  - Windmill (grinds wheat into flour, drains swamps and irrigates soil like a non-electric moisture pump)
- Added new furniture and fixtures
  - Candle sconce
- Added melee tools to Rodemani exotic goods trader inventory
- Added unique NPC faction icons for Kingdom, Indy Town, Rodemani and Brigands
- Added cheese dislike gameplay mechanic for Mousekins with stackable mood debuffs
- Added negative social opinion for humanlikes towards Mousekins ("prejudiced towards talking mice")
- Allowed Mousekin Crafting Bench to inherit recipes from base game Art and Stonecutter's tables
- Allowed base game Campfire to craft Mousekin Trail Mix
- Mousekins are now more tolerant of smaller rooms/spaces
- Mousekins now use base game female body as apparel texture fallback if proper Mousekin bodytype textures are not available
- Modified Mousekin plated armor and headgear to ignore stuff material effects for "gilded" apparel
- Modified some Mousekin headgear to always show hair underneath by default
- Updated texture for Mousekin Trail Mix meal
- Updated world generation
  - Reduced number of Mousekin Kingdom NPC factions to 1
  - Require both Mousekin Kingdom and Indy Town factions at world gen if a Mousekin scenario is selected
  - Give custom lore-relevant names to some Mousekin settlements
- Updated toggleable hood system for RW 1.5
- Reduced base damage of crossbolt bolt projectiles
- Reduced quantity of animals sold by Mousekin livestock traders
- Removed Mousekin NPC factions from standard quest generation
- Added the following translations:
  - Japanese
  - Korean (Google translate)
  - Simplified Chinese
  - Traditional Chinese
- Added Biotech DLC compatibility
  - Mousekins default to a single Mousekin xenotype, with custom voice gene
  - Mousekins can only breed with other Mousekins
  - Mousekin children have a custom body type (scaled down from standard Mousekin adults)
  - Added new Mouseling Outfit (male) and Mouseling Dress (female) for Mousekin children
  - Barley Porridge can be eaten as baby food for Mousekin babies
- Updated Ideology DLC compatibility
  - Finalized Mousekin ideology meme icons
  - Set fixed Mousekin ideology symbols, descriptions
  - Changed Word of Valerian members/adjectives to Valerianists
  - Changed Rodemani member name to Rodemani
  - Restricted player starting ideology to "Word of Valerian" if a Mousekin scenario is selected
  - Fixed deity gender not consistently being male
  - Fixed Ancient factions unintentionally using Mousekin ideologies and cultures
  - Disallowed relic, weapon and animal precepts
- Updated compatibility patches and functions
  - Added Combat Extended compatibility for new apparel and animals
  - Allow Vanilla Brewing Expanded musts and ciders to be prepared at Mousekin Brewery workbench
  - Added cheeses from Vanilla Cooking Expanded, VGP Garden Gourmet and Medieval Overhaul to cheese dislike mechanic
  - Disabled wheat-to-flour production at Windmill if Vanilla Cooking Expanded is active, and replace wheat plant, crops and resources with VCE equivalents
  - Added flowers from Flowers (Continued), OverflowingFlowers, Spidercamp's Deco Plants, VGP Xtra Trees and Flowers to list of flowers recognized by Beehives
 
Known Issues:

- Ideology DLC support is WIP
  - Mousekin ideo roles and rituals not yet finalized
  - Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)

Version 0.5-closed-alpha - 8 July 2022
---------------------
- Updated for 1.3.3389
- Added new backstories:
  - Adulthood: Valet
- Added new race-specific apparel, headgear and accessories:
  - Unisex: Cuirass, Gambeson, Kettle Helmet, Knight Commander's Cape, Knight Commander's Helmet, Knight's Helmet, Morion Helmet, Plate Armor, Woodsman's Bycocket
- Added new race-specific weapons:
  - Melee: Knight's Sword, Knight's Greatsword, Pike, Thunderpike (Pike with reusable ranged firecracker attack)
  - Ranged: Automatic Crossbow, Blunderbuss, Musket
- Added a new Clockwork Mechanism item, a pre-industrial component resource required for crafting advanced items
- Added additional stock types to Rodemani exotic goods trader inventory
- Added Crafting skill requirement for various apparel
- Added Long Blades research as a prerequisite for crafting Guardener and Guardener Training swords
- Added Plate Armor research as a prerequisite for Mousekin Military apparel research
- Added toggleable alternative apparel graphic system
  - This is used by the Knight and Knight Commander's Helmet for their toggleable visor gizmo
- Fixed incorrect red color for apparel graphic masks
- Fixed Mousekin pawn style errors when Royalty DLC is added to / removed from a savegame
- Fixed NullRefException error for letter displayed when earless Mousekin commits suicide
- Fixed spawn chances and genders for various backstories
- Fixed patch for Mousekin starting research
- Disabled outdoor and temperature work speed penalties for Smithy
- Disabled toggleable hooded apparel gizmo for non-colonist pawns
- Increased equip delay for all apparel
- Optimized performance of earless Mousekin suicide mental state check
- Rebalanced comfortable temperature range of Mousekins to baseline human levels
- Rebalanced crafting cost, range and projectile for Hunter's Crossbow
- Revised gender spawn chance for various pawnkinds
- Revised Mousekin caravan and settlement trader inventory:
  - Kingdom Ironmonger caravans and settlements now stock a better range and quantity of Mousekin melee weapons
  - Indy Town Ironmonger caravans and settlements now stock a better range and quantity of Mousekin ranged weapons (including the Indy Town-exclusive Thunderpike)
  - Added the new military apparel to Ironmonger caravans and settlements
  - All Mousekin bulk goods caravans and settlements now also sell Clockwork Mechanisms
  - All Mousekin caravan traders will now buy hay (to feed their giant cavies), while settlements now both buy and sell hay
- Revised Mousekin ear body part hiding criteria
- Revised Mousekin eye body part group coverage
- Revised Mousekin tail layer offset to hide them under Shell layer apparel and armor
- Removed the word "Empire" from Kingdom faction name rule pack
- Removed references to concubines from backstories
- Removed tail holes and fixed neck area of cloak graphics
- Updated compatibility patches and functions
  - Added Combat Extended compatibility for new apparel, weapons and ammunition
  - Disabled ear armor coverage for all Mousekin headgear in Combat Extended
  - Reblanced damage and stats for various weapons in Combat Extended

Known Issues:
- Ideology DLC support is WIP
  - Deity gender sometimes be incorrectly randomized to female
  - Hidden Ancients factions may sometimes use Mousekin ideos and cultures
  - Meme icons are currently placeholder graphics
  - Mousekin ideos are not intended to have desired apparel and relics
  - Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)
- Royalty DLC apparel not yet supported
- Third-party mods that add apparel (e.g. SOS2) not yet supported

--Changelog for older versions removed due to post text limits--


  • PeteTimesSix, Jamaican Castle, Wiri, Brrainz, Bradson, Steve o.O, Rakros - assistance with Harmony patches and other code snippets
  • DianaWinters, OttersHoldHands, Riddle78, Trisscar - closed alpha playtesting and feedback



This mod is licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0), which in layman's terms means:
  • You are permitted to use, copy, redistribute my work as-is
  • You may remix your own derivatives (new or alternative textures, defs, plugin code), and release them under your own name
  • You must credit sumghai (author) when publishing your derivatives in the download and forum posts
#11
MedPod has been updated for RimWorld 1.5.4062 - see first post for download link.
Version 1.5.19 - 13 Apr 2024
---------------------
- Updated for 1.5.4062
- Updated compatibility patches
  - Added patch for No more Riceworld to ignore Full of [nutrient] hediffs

Note: All future updates will be exclusively for RimWorld 1.5 onwards. The 1.4 version is only included to help players migrate their saves.
#12
Replimat has been updated for RimWorld 1.5.4055 - see first post for download link.
Version 1.5.1 - 6 Apr 2024
---------------------
- Updated for 1.5.4055
- Fixed bug in meal ingredient generation for Ideology DLC, where cannibal or insect meat precepts were adding meats to vegetarian meals
#13
Hamefura has been updated for RimWorld 1.5.4048 - see first post for download link.
Version 1.2.1 - 31 Mar 2024
---------------------
- Updated for 1.5.4048
- Improved Eggplant Onesie hooded apparel code
#14
Defensive Machine Gun Turret Pack has been updated for RimWorld 1.5.4048 - see first post for download link.
Version 1.8.5 - 31 Mar 2024
---------------------
- Updated for 1.5.4048
- Updated translations
  - Added Polish translations (courtesy of Stalmander)
#15
Hamefura has been updated for RimWorld 1.5.4042 - see first post for download link.
Version 1.2.0 - 23 Mar 2024
---------------------
- Updated for 1.5.4042
- Revised Eggplant Onesie hooded apparel code to use RW 1.5's new PawnRender system
- Reduced HD texture resolution by 50%