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Messages - Riael

#1
Quote from: Canute on January 03, 2018, 01:16:50 PM
No path in this case means, that vampire don't enter area's with sunlight by default to avoid damage.
To change this,
select the vampire
open the Character sheet
Click at the icon top right "Vampire skill sheet"
Look for the icon right of "Disciplines" with the tooltip "Sunligh Policy".

It's 2AM. There IS no sunlight. He's also been sleeping constantly day and night for 3 days whenever I wake him up with draft he just goes back to bed rest not going over 10%.
#2
How do you turn off the daylight things?

It's 2 in the morning  and my vampire's been sleeping for the past 3 days, drafting him and taking him outside next to his jobs then pausing the game and undrafting him, right clicking next to things right next to him say "no path".
#3
Releases / Re: [A17] - Animal Husbandry
September 23, 2017, 04:08:34 PM
"It is made to use with SKHardcore, but should have no problems in vannila."

The recipes require things that aren't found in vanilla so it doesn't work.

Which is a shame... A big farm takes more food than a big colony.

Edit: Yep, as Encrtia said, you should edit the original to state that it doesn't work ^.^
#4
Kinda... not a tribal thing but could you add the psychoid tea at either the cooking table or the drugs lab as well?

Campfires running out are annoying.
#5
Edit: Got it working, just redownloaded the game files, deleted the old ones put new ones in and now they mine.

No clue what was wrong but it works now
#6
I've been looking for a while and I've not noticed the worker slaves mining or chopping wood. Does the animal overhaul interfere with it? https://ludeon.com/forums/index.php?topic=34173.0
#7
Outdated / Re: [A17] Yes, Vehicles
July 29, 2017, 08:46:43 AM
Quote from: Balgias on July 28, 2017, 03:29:16 AM
Unless I'm missing something it seems like having a vehicle or two actually slows down my caravan, wut.

At least you got it working, mine's crashing the game.
#8
When it mines rocks does it mine chunks or bricks?
#9
Ah my bad

This can get locked then ^.^
#10
Ideas / Placing floors should remove filthy things
July 28, 2017, 06:20:29 PM
I don't know if this has been suggested before but... here goes!

And by filthy things I mean sand, blood, dirt mud and whatever else the colonists got off their feet before the floor was placed.

It's a tiiiny bit weird that currently if you chop up a person and you make a pool of blood, when you decide to put down a wooden floor to redecorate the kitchen, the colonists make sure somehow move the blood on top of the planks before placing the planks down.

What should happen is placing floors on top of filth should remove said filth.

Edit: To think about it it should be in the "Cheapest ideas" section but... it's 2AM and I'm tired! (I'm sorry Lord Tynan please don't capture me and harvest my organs)
#11
Mods / Re: [Request]Sex And babys
August 28, 2014, 07:18:26 AM
Quote from: Olek on June 07, 2014, 09:22:15 AM
That sounds more like Sim-world, not Rim-world :)

... Soooo basically by your logic if someone in a video game tries to procreate it isn't mimicking real life but a sims game.

Well I can see why you would think that I mean... we all know that the original sims came out before life existed but...
#12
Am I the first Romanian?

YUS I'M FIRST AT SOMETHING
#13
Support / Question
August 27, 2014, 02:07:07 PM
May I put forum support stuff here as well?

I'd like to know of a way to bypass the characters limit for my story thread. Else it'll get kinda messy having it like:

Day X
Day Y
"Nice story!"
"Keep writing please!"
Day Z

Maybe also a way to add a spoiler thing? So it's not a giant chunk of text?
#14
Stories / Re: R'Akas
August 27, 2014, 02:04:23 PM
I'll reserve this one as well... It'll get messy as I'll write more logs sadly. Unless of course I can ask the ones that answered until now to remove their messages so I can just edit the logs in my comments...
#15
Stories / Re: R'Akas
August 27, 2014, 02:03:38 PM
Also reserved.