Quote from: Kitsune on August 27, 2014, 02:13:55 PMNo, I even had people standing in front of the console as soldiers just to test this. Thanks for your help, I guess I'll just have to play with different mods.
Maybe simple but its sometimes a problem for me... maybe you forgott a tree or something blocking the door?
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Outdated / Re: [MOD] (Alpha 6) TechTreeMinami v2.8 [Gigantic Update!]
August 27, 2014, 04:30:21 PM #2
Outdated / Re: [MOD] (Alpha 6) TechTreeMinami v2.8 [Gigantic Update!]
August 27, 2014, 12:23:53 PM
@Kitsune I just tested it with every mod except for this one disabled. All beacons (Signal beacon and orbital trade beacon) are built and powered but I still can't interact with the comms console at all.
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Outdated / Re: [MOD] (Alpha 6) TechTreeMinami v2.8 [Gigantic Update!]
August 27, 2014, 10:21:27 AM
Yesterday, I modded my own recipe for CRTs into this mod so I could finally build a comms console. Now I had to find out that I can't use said console with none of my guys even though does have power and my guys are capable of social tasks. Also, I tried using a comms console in an unmodded game which worked without any problems.
Am I missing something here?
The other mods I'm using are BetterPower, Project Armory and Blasting Charges.
Am I missing something here?
The other mods I'm using are BetterPower, Project Armory and Blasting Charges.
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