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Messages - why1do

#1
I was just bored and training medical is hard.
#2
Updated Medical Training, replace the files as with RTG

[attachment deleted due to age]
#3
It should be easy you just need to remove the
                if (!pawn.IsColonist)
                    return null;

and it should work
#4
Try the railgun superweopn mod
http://ludeon.com/forums/index.php?topic=3024.0

It is made by killroy
#5
go to
https://rimifier.codeplex.com/releases
get Rimifier Dependants
place at exe and config
#6
do you have the dependents in the file with the exe
#7
Help / Re: Reflexil Help
January 19, 2014, 02:07:31 PM
Get reflexil

For turret hp look in ThingDefsHardcoded
It will be under <Definitions_BuildingsSecurity>c__Iterator25
Look in MoveNext() : Boolean
1 Backup file
2 Find values
3 Change them
4 Save
5 Test
#8
thanks, it looks good if I think of any thing I will ask
#9
Outdated / Re: Rimifier (Yet another save editor)
January 17, 2014, 10:33:27 PM
Can i request that the excessive backups get stored in a folder of the save name
Also can you add a way to "clone" colonists

other than that pretty good
#10
Help / Re: How do I make my own mods?
January 03, 2014, 04:06:47 PM
moding with reflector is mostly finding what you want to do then hope you don't crash the game
#11
unityengine.dll from where Assembly-CSharp.dll is
#12
Mods / Re: Maybe I'm just dumb, but...
December 24, 2013, 11:05:46 AM
drag and drop the file (works for all dll)
#13
Mods / Re: Maybe I'm just dumb, but...
December 23, 2013, 11:13:33 AM
you need to add UnityEngine.dll to the objects
#14
Help / Re: Incapication
December 23, 2013, 11:09:14 AM
Definitions_Guns for the guns

Pawn_HealthTracker seems to have what you want
#15
Help / Re: Modifying weapon values?
December 06, 2013, 11:08:41 PM
Quote from: Woyzeck on December 06, 2013, 03:33:11 AM
Thanks all for the replies. The problem appears to have been JustDecompile itself. Downloaded the trial version of .Net Reflector and was able to find the variables without difficulty. Only problem I've noticed there is that the variable for the number of shots per burst can't be changed; the variable is there, the code up top shows its value, but the Reflexil box just shows the value field as blank and won't save any changes to it.

Some guns have burst "uzi" and some don't