Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Ph34rthemachine

#1
Ideas / Weapon restriction for AI
July 23, 2016, 04:32:28 PM
I'd like to see a feature, like an option menu or some such, where you can limit what weapons that are usable in the game, or what weapons can be used by the AI factions and such.

That way, if someone (like myself) wanted to play a Medieval themed version of Rimworld, where the only possible ranged weapons would be a bow or some thrown weapons, we could do so. As it is, there isn't even a mod for this, that I can tell. There are mods out there that "add" medieval melee weapons and themes to the game but it seems that they can do nothing about the AI factions and what weapons they can use.

Is it possible that this can be done? Or am I just hoping and wishing?
#2
Outdated / BUG: World Generation?
June 14, 2016, 12:37:29 PM
Hi there! The mod looks really cool! Thanks for making this.

For some reason, I can't get the mod to work. I put the mod in the mods folder, enabled the mod in the game, and went to create a new world as the instructions say to... but it doesn't work. I click generate, then it moves to the 'generating world' screen. When that is finished, nothing happens, it just reverts back to the seed generation window. It also doesn't allow me to start a colony on a pre-mod seed.

It is entirely possible I messed up with the process of installing the mod, since I have no experience doing such things. I downloaded the mod from Nexus (the link given by JustinC), and then I extracted the mod files into the mod folder. Afterwards, I started the game and enabled the mod. Alas, like I stated before, nothing is working.

Did I make an oops when I installed the mod? Or is there some bug that I couldn't have anticipated?
#3
Ideas / Re: Why leave the colony?
November 08, 2013, 02:17:12 PM
Seems like the focus is more of a buildup to getting the colonists off that planet they crashed on, unless im mistaken? Would be awesome if this game were to get a depth that rivals DF.
#4
Ideas / Why leave the colony?
November 08, 2013, 09:27:26 AM
I suggest that perhaps a different "game mode" is included. Maybe instead of playing until the colonists are able to leave the planet, perhaps they choose to stay. Eventually they develop a rudimentary economy and it would more or less become a city.