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Messages - Lokai

#1
General Discussion / Re: Ship mechanoids
September 01, 2014, 03:32:44 PM
Energy turrets? A mod? Also, how'd you get to the tribe people to attack you? They never bothered me once and always seemed slightly friendly with me.
#2
General Discussion / Re: Alpha Seven
September 01, 2014, 04:15:23 AM
Quote from: REMworlder on August 27, 2014, 04:58:39 PM
Prosthetics and body parts, neurotrainers, arbitrary item and structure composition, updated trading, cotton plants and clothes making...

Do you know, or does anyone know, if the updated trading just refers to ships or can we actually trade with other factions now? It would also be nice if there was some update, or explanation, to the faction system. Right now it seems you have to throw an unhealthy amount of silver at one faction in order to get them to be friendly with you, in which they might help you if you are attacked, but for some absurd reason that faction reputation always drops back down to the original number and at a pretty quick rate, which makes it completely worthless for the most part.
#3
General Discussion / Re: Eating priority.
September 01, 2014, 04:12:49 AM
It is nice to see this thread since I've seen similar annoyances. My favorite is when they choose that food rations, the kind enemies bring with them when they siege, far out ways any other food and you can't prioritize them on eating other food. I've had this be a problem since these are either on the map from an old enemy encampment, or drop podded somewhere, and in either case they travel way too far just to grab one and then don't bother to haul any back even though they are holding nothing after they eat it way out in the middle of nowhere. But more in relation to what this post is originally about, I've seen quite a few issues with doctors feeding and healing other people continuously while they starve, to the point of making them go insane. It seems like as soon as they get to a certain level of hungry they should automatically do that above everything else, that is unless they are drafted and in the middle of a fight.
#4
General Discussion / Re: Ship mechanoids
September 01, 2014, 12:22:49 AM
I've been wanting to also make a thread about this very thing. Dealing with large groups of bandits is manage-able, yet still very dangerous, at the late stages of the game, but the mechanoid stuff is absolutely ridiculous. I have about 10 colonists armed with laser rifles, emp grenades, miniguns and sniper rifles, and I cannot even take out half of the mechanoid group that comes out fallen ship part. Most of my people have power armor, but it doesn't seem to matter. I have emp mortars hitting the, but they adapt quickly, I have sandbags, but they still manage to get headshots or 1-shot kills on most of my guys.

The mechanoids feel very very imbalanced to me. And to the people saying you have build an array of turrets around them, well that doesn't sound like a "balanced" solution, but more like something excessive you can do to survive. I've done 2-3 turrets on top of all of that and it absolutely doesn't matter. The scythers are amazing shots with their laser sniper rifles that seem to hit 70% of the time at long range and 1-hit kill most of the time too. If you try to get into a sniper match with the scythers you are going to lose. I had been loving the game up until I got to this stage of the game and I think the only way I can proceed is to just to build a ship and completely ignore the capsule. I read on the wiki that most mechanoid units used to be weaker, especially scythers, but the weapons were changed (and the way they take dmg due to the new medical system) and now they are just uber. It seems like you have to 3 to 1 for every fight and that just isn't plausible.

It doesn't help the late game/mid game has no new tech or weapons, so fighting these enemies isn't much easier. Like, what is the purpose of rockets and cannon ammo when nothing uses them? Is that just something in the game early that you can use to sell? I wish there defenses and such you could build to actually help you mid/late game, or produce weapons or armor that would help as well. I'm sure those will come eventually though.