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Messages - kidlonewolf

#1
Still no luck so my original question still yearns for an answer.  ;D
#2
Quote
He is referring to a change in Alpha 6 that puts plants on a natural timer so they will not grow at night, regardless of the light in the area.

Yes this change in Alpha 6 is what i would like to change back. I will look in the location provided above and see if i can find something.
#3
Really like this addition to the game. Good job!
#4
Sorry to bump this topic, but i would really like to get this sorted. I don't need my hand held or anything, just an idea of where to look. Thanks in advance! 8)
#5
Ideas / Re: Your Cheapest Ideas
September 01, 2014, 06:56:29 PM
More consumable items : Like maybe items like cigarettes that stop colonist from having a break down, but can cause some negative effects such as slower walking speed or decreased social skills (due to smell). If used enough could cause permanent effects such addiction which will be double the normal negative effects when not using the item.

More items like that.

Also items or furniture that require two or more colonist to use, such as games.
#6
Hello, i'm new to the forums and to modding RimWorld. I would just like some help finding the location of the file that determines when hydroponics stops growing for the night so i can remove or change it. I would much rather have it growing 24/7 to make up for the time and effort it takes unlock  and then build. My Farm was very big and took to long to work on so i wanted to make a small indoor farm that would give just as much if not more food because it should be able to grow 24/7. I seen someone else use a method similar to this one iv started to enjoy seeing in my base.
I hope someone would kindly give me a heads up or a howto to achieve what i'm looking for.

Ps: I don't want a dang hopper!