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Messages - Turbo

#1
General Discussion / Re: A frustration.
November 02, 2013, 06:15:00 AM
Once the credit cards etc clear 3-5 days later they have the money. Then need to transfer with the list of backers to Tynan.

Kickstarter makes money by:
- Taking a percentage
- Investing the money prior to release

Actually it is very similar to how banks transfer money, did you know your delay in transfer from bank to bank is to do with brief investment?

Sad to see someone sign up to the forums the last day of the kickstarter to demand a release that the creator has no control over.
#2
Like Dailymotion, you should remember that length of the video files is limited to 2 GB and 60 minutes. Also the upload quality to regular users is limited to 1280*720p?
#3
Off-Topic / Re: Space Engineers
October 30, 2013, 06:58:39 AM
Now I enjoyed the alpha footage.

/steamwishlisted
#4
Off-Topic / Re: Firefly
October 21, 2013, 05:26:04 AM
Quote from: GC13 on October 16, 2013, 12:56:05 PM
So, I ask you fans of Firefly: what video clip could you show me to put the show's best foot forward? In the past I've considered buying the series due to its high popularity, but even the "best of" clips don't do anything for me. The main character in particular struck me as poorly acted, like he was a touch too cartoonish for me to believe if I remember right.

I got you covered. http://www.youtube.com/watch?v=-eqnu1N8bu8
#5
It is very pre alpha, no where near the quality that Rimworld appears to be at. A bit too pricey to be honest. I wish I could get a refund but will have to hope it becomes decent.
#6
General Discussion / Re: 212 build feedback
October 13, 2013, 06:30:33 AM
Quote from: British on October 13, 2013, 04:32:40 AM
Quote from: Turbo on October 12, 2013, 07:55:49 PM
Perhaps you could have a random event where there is an ammo shortage and all your colonists and gun turrets shoot half as much to conserve ammo?
The infamous ammo-blight ? ::) :P

Yes, the fabled blight of '63.  ;)
#7
Off-Topic / Re: Where are you from?
October 13, 2013, 12:45:10 AM
#straya
#8
Just wanted to say, good job on the long quality video and that you have the best quality picture out of all the videos I have seen.

By that I mean most of the other HD videos are still blurry.
#9
General Discussion / Re: 212 build feedback
October 12, 2013, 07:55:49 PM
Quote from: Tynan on September 29, 2013, 08:50:29 PM
Ammo is a real idea; it's kind of weird it's missing. There's a lot of other stuff I want to address first, though. Ammo is lower priority because

-It wouldn't really become important very often
-When it was important, it would often obstruct players in an annoying way. I classify this system as a new way to obstruct players, not a new way to give them opportunities. Yes, interesting stories could emerge from ammo shortages, but I'm not sure it's worth the annoyances of dealing with the logistics behind it
-There are many other systems that rate higher in design benefit versus design cost, to my mind. Making the AI manage ammo well would be really hard; they payoff would be minimal.

If we did do ammo, the first version would be limited to artillery pieces (which aren't yet in the game, though they were there in a super early prototype last year, with FTL-style direct controls)

Perhaps you could have a random event where there is an ammo shortage and all your colonists and gun turrets shoot half as much to conserve ammo?
#10
Ideas / Re: Prisoner Labor
October 08, 2013, 03:02:53 AM
Yes, yes, YES!

Plus it gives their fellow AI a chance to break them out of prison!
#11
Ideas / Re: [Suggestions] Multithreading
October 07, 2013, 03:39:53 PM
Quote from: golgy on October 07, 2013, 12:15:26 AM
My apologies if you thought I was trying to be rude - far from it! The quote is meant to be humorous. :)

In that case, apologies on my behalf too!  ;D
#12
Ideas / Re: [Suggestions] Multithreading
October 06, 2013, 11:42:41 PM
No need to be rude golgy.

If you have played PA one almost entire update was dedicated to it and it took a game's playability way up.
#13
Ideas / Multithreading
October 06, 2013, 08:25:25 PM
Hello,

I've read in a few posts that when certain things get overpopulated on screen that the game comes to a crawl. (eg fire or map size)

Have you considered multithreading support? I know Introversion did something similar for all their pathing which made their game go from 70 prisoners to over 250 and totally playable.
#14
Ideas / Re: Multiplayer
October 06, 2013, 05:39:40 AM
The ideal way, in my mind, to do co-op would be letting each player control one of the 3-5 survivors in the same colony. That way you
* Have to work together
* Have your own needs and desires
* Can die
#15
Besides it would be smarter to port to Android as you have way more users to buy the game.