Quote from: dotsnake on September 18, 2014, 07:33:39 PMIf you landed on a world in the middle of nowhere, yes you would. Especially if you have the ability to trade.
Warning: This will be complex and or confusing (mostly because English is my third language, sorry)
Frankly, I wouldn't accept a bribe (300 silvers) to be friendly towards another colony and I specially wouldn't send my people just because they gave me some silvers, so why would other colony accept it too?
Quote from: dotsnake on September 18, 2014, 07:33:39 PMThe enemy of your enemy is only your friend in times of war. Don't expect them to not try to burn your crops or steal your food right after a siege.
So I read somewhere in the change log that other colonist are located in the map somewhere, and this suggestions have something to do with that.
Here is my idea in a nutshell, I think we should be able to make allies and enemies not just by trading silvers.
If Colony A (C-A) and my colony hates Colony B, and C-A is outmatched via population, weapons, and low defense, then wouldn't it make sense for my colony and C-A to be allies? Assuming our missions statement (can't think of another word) does not contradicts.
Quote from: dotsnake on September 18, 2014, 07:33:39 PMAs someone who blogs about this, religion is an obscenely touchy topic. He would have to make up a bunch of religions (like what Runescape did), as well as add in a ton of combinations (Religion A Moderate, Religion A Extremist, Religion A On the verge of conversion, etc). And, as someone above pointed out, Protestants might get offended if Protestantism isn't in game, same with Mormonism, Janism, Rastafarianism, Pastafarianism, I can keep going for the next few hours, so I won't. That and some of us might not want it at all, since we're sick of seeing stuff about it on the news. If this were in the game, it would almost have to be optional, and it would probably offend everybody because "Tynan doesn't know about Discordianism! This offends me!"
That is another suggestions. Each colony should have missions statements. Maybe there should be a list of things we can pick and our colony will abide it, example:
-Religion preference (not going to church- lower mood)
-Religion we hate (If C-B have a religion that we hate, then we will be enemies
Quote from: dotsnake on September 18, 2014, 07:33:39 PMWhat about having tree farms? Would we get a negative moodlet just because we harvested our 40x40 growing zone dedicated to poplar trees?
-Do we care about environment? (chopping too much trees will give negative mood)
Quote from: dotsnake on September 18, 2014, 07:33:39 PMPart of the story here is that none of your colonists want to stay on the RimWorld. I don't think it would make sense within the context of the game to have a mission statement that isn't just "Let's all get off of here."
We have to pick 3 mission statements that will give us bad mood if we don't abide, 2 good mission statements that will only help us, and 2 missions statements we hate.
Quote from: dotsnake on September 18, 2014, 07:33:39 PMHow often do you see two religious extremists from different religions like eachother? You'd both have to be religious moderates in order for this to work.
Now back to diplomacy. If C-A believes in Religion A (R-A) and my colony believes in R-B, then it's possible for us to be allies (unless C-A hates R-B), but it would take longer.
(maybe make up a religion so it doesn't offend people).
Quote from: dotsnake on September 18, 2014, 07:33:39 PMNo problems with this. Makes some sense. I just don't like the caring about the environment idea, since it might be random, and my colonists go crazy enough already.
Another example; If C-A cares about the environment and my colony doesn't, then C-A might not want to be our allies, if it's the opposite, then I guess it's up to you to decide if you want to be allied with them.
Quote from: dotsnake on September 18, 2014, 07:33:39 PMThe chance of sieging at night would probably increase. Or just random theft of your stuff at night without a warning.
If C-A realized that my colony outmatched him, then there is a low chance of them attacking us, and the chance of attacking increases and decreases depending on our missions statements.
Quote from: dotsnake on September 18, 2014, 07:33:39 PMIntergalactic trade ships aren't interested in bartering, I'm pretty sure.
Trading, and not just by item to silver, but rather item to item.
Quote from: dotsnake on September 18, 2014, 07:33:39 PMI do think we should be able to trade with neighboring colonies.
Trading is a big part of this game, because not everything is unlimited.
If C-B (our enemy) is about to attack C-A (our ally), then we should be able to trade, maybe I will give you some of my weapons if you give me some of your med kits (or something fair).
Quote from: dotsnake on September 18, 2014, 07:33:39 PMIt didn't confuse me. I've been speaking with people who know broken English for years. I wish I had the patience to sit down and learn a new language, so keep on trying!
Alright, I hope I didn't confuse you, If you have any ideas to add to my suggestions, do not hesitate to reply. TY wanted us to feel emotions towards every person that we have, but I also want to include other colonies, because It's not as fun fighting mindless AI than fighting a colony that truly believes on its mission statements. (I still can't think of a word better than mission statement) Thanks for reading.
Quote from: Materialjam on September 28, 2014, 05:32:47 AMBeing able to make your own religion would be kind of cool, I'll bite. Converting people to Canibonudism would be fun as hell.
I do think this is a good idea! If religion was implemented, it would simply have to be a vauge subject. For example, a "mission statement" could simply be >Religious< rather than any specific religion. This would simply require a time of rest/prayer in order to improve mood, or some other requirement.
Much fitting to the create-your-own-story theme, one can imagine their own religion and finally rationalize their need for canabalistic, nudist colonies with its in-game religion!