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Messages - bechtoldn

#1
General Discussion / Re: Large population Colonies
January 05, 2017, 11:26:54 PM
In that game I had 100+ I had some mods installed but none that effected the ability to get more people or anything like that.
#2
Is there items in the way of the door? I've had similar problems and found that doors get stuck open if an item is dropped onto the same square the door occupies.
#3
General Discussion / Large population Colonies
January 05, 2017, 03:01:06 PM
I have a play style of Rimworld that may differ from many other people. I enjoy making huge colonies ! Currently I have a population of about 34 and many more prisoners. I am curious to know how other Rimworld players view large colonies? And what is the largest colony you have personally had? My largest was in alpha 14 I had 100+ colonists!
#4
Ideas / Re: Working Prisoners
December 23, 2016, 12:33:49 AM
This would be a great addition to the game, considering that if you play as a colony then tribal people are always really annoying to try and recruit. The same goes for if you play as a tribe the pirates are much harder to recruit. I think this would really help this issue because then you would have a better option than just killing them or letting them go.
#5
Ideas / More types of animals as pack animals.
December 23, 2016, 12:27:18 AM
I've been playing the new release and one thing that I find annoying is that only muffalos can be used to haul things in caravans. I think you should be able to use other animals like alpacas, elephants, etc.
#6
Ideas / Re: Dead Colonies
December 23, 2016, 12:24:58 AM
This is a great idea that i think should be apart of the game.
+1
#7
Ideas / Funerals as an Event
July 30, 2016, 07:18:45 PM
I think it could be a very cool thing to for the game if funerals became an event like parties or weddings. This would help give a small lasting positive boost to the rest of the colony seeing that one of their own was honored. People could gather near the grave or sarcophagus as the member is carried to the grave and laid to rest, then the rest would have a moment of silence before the crowd trickles away. There could be an interesting system where the better they knew the dead colonist the longer each person would stay, or if they hated the dead person they wouldn't bother coming to the funeral. Obviously these funerals would be about the same length as or shorter than a marriage ceremony as to not take up too much of the colonies time. I think this would add a touch of realism to the game as these colonist are a community, and normal people would want to honor and remember their dead.
#8
Ideas / Re: Factional War
July 30, 2016, 06:42:26 PM
This sounds like a great idea, but i think there would have to be some kind of way that a war could be declared on you. It seems kinda silly that all these battles and wars would happen on your land and your colony has the option of staying out of all of it.
#9
1.Downloaded what is done so far
2.Played for a few hours
3. Finished all research
4. Everyone died shortly after in a raid
Overall I loved the experience so far and cant wait until more is completed! A few suggestions however, is that the sleeping spots for people and animals really are useful and without people can die if you cant build a hay bed yet. Secondly I would love if this mod was mad compatible with Combat Realism. 
#10
Ideas / Re: Your Cheapest Ideas
May 18, 2016, 08:03:27 PM
I noticed that other factions have faction leaders yet your colony doesn't. Why not add a feature where one colonists (most likely the one with the highest Warden skill) becomes the leader shortly after landing. This colonist will also probably need to have high positive social standings with everyone. Being the leader would give perks to others around them like increased mood. But when the leader dies there is a larger negative mood effect. Then when it comes to picking the leader those who are greedy will be upset for a while when not elected leader. There could even be things like good and bad leaders.
#11
Thanks for all your work man! Even if the game devs don't offer any support, the modding community and I really appreciate all you have done. Best of luck in whatever you do next. 
#12
Would you ever consider making this mod compatible with Combat Realism? I have been playing with Combat Realism for a while now and would love to see some of your weapons working with it.
#13
Mods / [Mod Idea] Nomads
July 25, 2015, 04:50:22 PM
I had this idea for a mod that would allow your colony to be nomadic, basically i was thinking you could choose to move your people from map location to map location. Of course you would want to take things with you besides people and weapons so you would start with wearable backpacks that could carry like a stack of one item. Later down the road you could research things like tents and cots that can be packed up and then carried eventually maybe then having muffalo wagons that can carry like 6 stacks of things. Let me know what you think of this idea. 
#14
Ideas / Re: Your Cheapest Ideas
June 25, 2015, 12:36:43 PM
What about if you added like other kinds of shields, you have personal shields which are really nice but maybe add like old fashioned shields as well that you can construct out of wood or steal and whatnot. Like make ancient styled shields as well as the personal ones that way you can craft shields as well as weapons.
#15
Ideas / Re: Your Cheapest Ideas
January 31, 2015, 02:26:13 AM
Two things, one i think it would be interesting to see when raiders come to attack that they try to steal your stuff like food and whatnot that you have lying around. This could add a new threat from the raiders. Secondly, why not add being able to go and attack your enemies homes to the game? If it is a war they want, it is a war they shall get. Go and kill them on their own ground so to speak.