The only problem I currently see with the difficulty (Cassandra) is that it gets harder with time without giving the player any way (other than killboxes) to compensate for it. So, ultimately the game wants you to fail, and the only way you can prevent it is by build a killbox and bugger off (build a spaceship) before your killbox breaks. Or you build a killbox that cant break - which probably has to exploit every AI quirk there is.
It gets a race between the killbox and the ridiculus amounts of raiders basically. Was fun for a while, sure. However, "how long can I hold out until I loose/stop playing" started to demotivate me instead of motivating me. I found myself only playing less and less because of that.
Everything IMO, for sure. I rather like the game, but if the game wants me to loose ultimately, I ultimately dont want to play it anymore it seems.
It gets a race between the killbox and the ridiculus amounts of raiders basically. Was fun for a while, sure. However, "how long can I hold out until I loose/stop playing" started to demotivate me instead of motivating me. I found myself only playing less and less because of that.
Everything IMO, for sure. I rather like the game, but if the game wants me to loose ultimately, I ultimately dont want to play it anymore it seems.