Hi Tynan,
The game is very very good and much loved. Here are some things I have found quirky.
Thanks Ty, never have I seen a post like this from a Dev - well done mate - most appreciated.
The game is very very good and much loved. Here are some things I have found quirky.
- The whole 'range' concept for crafting is a PITA. May I suggest removing it entirely and have it like all other activities - start at the closest and go from there.
- The soldier who stands forever next to a prisoner that has been captured is annoyed. Is there a way around this?
- Extending the storage area on a launch pad is not an intuitive thing to do to enable more trading. Is there a better way?
- The priorities 1-4 need to be defined on the Overview screen. Is 1 higher than 4? - a simple line of text will fix this one.
- I would like a way to say to colonists 'equip the best weapon possible' and then say to other colonists ' no dude - you be carrying a pistol'. It should default to 'best weapon' but be individually definable. I recognise 'best weapon' is not clear - but perhaps 'weapon with most damage per shot' or 'fastest shooting weapon' or 'best AOE weapon' are valid options.
- I would like a view that shows every colonists and their current task and their current weapon. It would make management easier
Thanks Ty, never have I seen a post like this from a Dev - well done mate - most appreciated.