I have 8 colonists in my current game, and the tactical situation is getting more complex. Here's how I handled it:
1> No turrets. This has been documented elsewhere in this thread.
2> Research blasting charges as soon as you can.
3> Have a corner at the entrance to your base.
4> When raiders come, draft all your colonists, put them behind the corner. They have to be 2 or more squares back of the corner, otherwise the raiders can squeeze the angle.
5> The raiders will buzz into your base, where you can shoot them or melee them (depending on weapons available), and hopefully be successful.
6> As raiders get more numerous, plant blasting charges on their expected paths (you have to do this BEFORE they land, or they'll spot you) and blow them up as they approach.
It's a bit cheesy, but it works for me. Now that I can play Chill using this method, I'm going to try Cassandra with this plan, see how it goes.
1> No turrets. This has been documented elsewhere in this thread.
2> Research blasting charges as soon as you can.
3> Have a corner at the entrance to your base.
4> When raiders come, draft all your colonists, put them behind the corner. They have to be 2 or more squares back of the corner, otherwise the raiders can squeeze the angle.
5> The raiders will buzz into your base, where you can shoot them or melee them (depending on weapons available), and hopefully be successful.
6> As raiders get more numerous, plant blasting charges on their expected paths (you have to do this BEFORE they land, or they'll spot you) and blow them up as they approach.
It's a bit cheesy, but it works for me. Now that I can play Chill using this method, I'm going to try Cassandra with this plan, see how it goes.