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Messages - Yemto

#1
Ideas / Re: diodes
November 26, 2013, 03:55:22 PM
Quote from: Semmy on November 26, 2013, 02:29:47 PM
I do like the idea.
But i still think that even the part after the diodes should be vurnerable for something.
Nothing should ever be 100% safe. And a risk should always be there to keep in the back of your mind.
Those batteries in that room itself could explode shorting everything in that room.

I don't think the diodes should be more vulnerable than normal wire, But it should be more expensive.
#2
Ideas / Re: diodes
November 26, 2013, 02:26:08 PM
Quote from: Merry76 on November 26, 2013, 04:34:24 AM
Thats not how electricity works (irl).

I know, But it's simplifying it for the benefit of the gameplay.
#3
Ideas / Re: my issue with games like this
November 25, 2013, 06:25:23 PM
I don't see the problem with generating and have the map loaded in chunks. When nothing going on, that chunk isn't loaded, and when the chunk is outside the screen it isn't rendered. I don't think the performance would we hit that hard, since it rendering is what takes up most of it.
#4
General Discussion / Re: They always end up dead.
November 25, 2013, 06:07:47 PM
Quote from: Motorkingpus on November 25, 2013, 03:30:00 PM
Here, if you're using Windows.

It has been said on the forums before, but I guess you're just one of those people.(Don't take it personally.)

What do you mean "one of those people"
#5
Ideas / diodes
November 25, 2013, 12:38:48 PM
I would like to be able to place diodes in walls, and wires. That way It would be possible to have batteries store electricity for certain things.

This is just one example


If my room with batteries explodes, or I don't pay attention to the electricity that plant room would still have electricity a bit longer since the electricity can't flow backwards into the prisons cells.

That kind of feature would be good for large bases, and defenses.

Edit: This would also work really well whit walls that don't have wires in them, to make wiring easier
#6
General Discussion / Re: They always end up dead.
November 25, 2013, 03:17:14 AM
Quote from: Altosk on November 25, 2013, 02:09:51 AM
The only way to get around it right now is to edit your save file and change the storyteller.

Do you mean changing to Phoebe Friendly? For i still want a difficult game, But I don't want it impossible to save people.
#7
General Discussion / They always end up dead.
November 24, 2013, 11:50:10 AM
I'm more over a pacifist in real life, and I like to play like that if I can. But I find it very hard to do. Whenever my colony is attacked, the attackers always dies.  I have tried with 1v1 hand to hand combat whenever I can, and I don't use guns, mines, or turrets. Yet, still all the attackers dies. Is it any way do decrease casualties?
#8
Creative Rewards / Gold Star
November 23, 2013, 05:01:32 PM
So I bought the $75 pack to put in a character in game. But one of the rules are "No names that are obviously Internet handles." and my character is named "Gold Star" I searched for someone named Gold in real life, and found some. So anyone know if that name would be accepted or not?