At least, no more "mark module> exit rimworld> open rimworld> mark module>exit rimworld"....!
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#1
Outdated / Re: [MOD] (Alpha 7) EdB Mod Order (v1.0.1 - Released Nov 15 2014)
November 15, 2014, 11:49:03 PM #2
Outdated / Re: [MOD] (Alpha 7) TechTreeMinami v3.1.5 TradingContract + New Lights + Moar Fixes!
October 23, 2014, 01:54:27 PM
Scratter rocks = sandbags
#3
Outdated / Re: [MOD] (Alpha 7) TechTreeMinami v3.1.5 TradingContract + New Lights + Moar Fixes!
October 23, 2014, 10:00:58 AM
The only thing I miss is the sponge dispenser from clutters, how about add it whit power consumption and requires a program module from mecanoids to build? (the sentinels are way powerful for a mid auto-turret between improvised and t500 hehehe)
Ps.: Idk if was the mods that I got running, but was missing the icon for sofa and net bed, I've manually put they back from ur previous version :p
Thanks for the really awesome mod Minami26
Ps.: Idk if was the mods that I got running, but was missing the icon for sofa and net bed, I've manually put they back from ur previous version :p
Thanks for the really awesome mod Minami26
#4
Outdated / Re: (Alpha 7) Sooner535's Weapon Pack V0.5B (Updated with dual wield!)
October 09, 2014, 02:11:09 PM
Dual light sabers isint a dream anymore >.<
#5
Outdated / Re: [MOD] (Alpha 7) Enhanced Defence: Phoenix Edition (Modular) - 0.03 - 08/10/2014
October 08, 2014, 05:24:47 AM
Sadly I just found that ur mod isint compatible whit EdB Interface UI :/ once the colonist gets the nanite shield, he goes "Missing" by the UI besides still works fine as always.
#6
Outdated / Re: [MOD] (Alpha 6) Embrasures v2.0.5
October 06, 2014, 08:41:54 PM
Go go go punisher!
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