How about planetary traits asigned to the world when it gets created, say you have a planet with longer days so on the plus side solar panels get more energy but colonist get unhappy. or a planet rich in gas, so it spawns with more gas outputs or each gas output gets more energy but it harms colonists when outside (obiously little life).
Then maybe a raider how can break out of arrest.
we could have weapons drop along side debris and food/metal when ship crash.
the game talks about " no staying forever in the planet" how about starting the game with a part of the hull where you first crush. This could be an unmoveable object that would need alot of resourses or/and a special reserch tu fix, kind of Age of Empires Wonder. And when finished have the option to leave the planet. (this is no so "cheap" but sill wanted to added)
Then maybe a raider how can break out of arrest.
we could have weapons drop along side debris and food/metal when ship crash.
the game talks about " no staying forever in the planet" how about starting the game with a part of the hull where you first crush. This could be an unmoveable object that would need alot of resourses or/and a special reserch tu fix, kind of Age of Empires Wonder. And when finished have the option to leave the planet. (this is no so "cheap" but sill wanted to added)