Quote from: CounterFact on September 30, 2014, 01:30:00 PM
You can build powered doors, then turn their power off. But that's just a workaround, a conductive non-powered door would be a great idea.
Oh yeah! That's so obvious I never thought about it! It'll do for now

Quote from: CounterFact on September 30, 2014, 01:30:00 PM
It used to be so that a stone wall with power conducts would require 10 stone and 1 metal, but since colonists can only carry 1 material at the time, building stone walls would require too much labour and that's why they changed it I think.
Oh right. Yeah I guess that makes sense. It's more of a game limitation that anything then. I wonder if it's possible to mod the power conduit so it can be placed on top of walls - so you build a wall then add a conduit to it? I guess it's not big enough of an issue to worry about really!
Quote from: CounterFact on September 30, 2014, 01:30:00 PM
About the crafting and security tech, I understand what you're trying to say, but the way it is now, the advanced turrets are shielded by a wall of tech, meaning that there's no 'quick' way to power through some tech and get advanced stuff. And if it were the case that you got Security III and not crafting, you can still buy them from a trader. If AI chips are easy to get, they would lose their status as a rare, hard to obtain object in the mid-game.
Hmmmm. Ok yeah I get the point of this - you can maybe get a mid-game automated turret but only if you're lucky. I'm in two minds about this. It seems misleading to have researched something that supposedly gives you automated turrets but doesn't - maybe a better description is needed. It also feels a cheat that you can somehow design this turret based on a chip you've never seen before.
Could it be possible to allow the deconstruction of mechs at this point? Makes it still rare to get chips but more likely that just via trading. Perhaps it might be possible to limit the research to until you get your first chip?
One other option could be to have an intermediate stage of turrets - remote controlled. Where you have to man a console to control the turret(s).