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Messages - Railgun Convention

#1
General Discussion / Re: Sappers AI Pathing
April 15, 2016, 01:40:05 PM
I had a colony in a mountainous region, with thin mountain to the east, passages to the south, and an open plains to the north, with sporadic turret cover on my northern wall.

Where did the sappers come?

The northern side, of course, trying to tunnel into a bedroom.
#2
It's the sort of thing that happens all the time. Just in my last playthrough, I had one guy go mine out a bedroom only for a cooler to be installed behind him, so he ended up close to starving before he mined a doorway and escaped.

Then another pawn went to build a short wall to stop an incoming raid from flanking me - and ended up outside the wall when it was finished! Fortunately no enemies came that way, but it makes for a less interesting story :P
#3
Stories / Re: The right and wrong ways to hunt
March 12, 2016, 04:32:36 PM
"I'm rerolling as a centipede" got me good   ;D
#4
Ideas / Re: Will Hygiene ever get added to the game?
February 25, 2016, 08:58:31 AM
As for water sources in the desert...

They already exist. In fact, even the desert is full of them. The Rimworld as a whole can't get enough of them.

Where are they, you ask?

What did you think the "hydro" part of "hydrothermal vent" meant?  ;)
#5
General Discussion / Re: Kidnapping colonists...sigh
February 02, 2016, 11:42:15 AM
Kidnappers do indeed take a speed penalty. However, if your colonists have leg injuries, or the kidnapper is a jogger, you may not be able to catch them anyway.
#6
General Discussion / Re: Milk her? I hardly know her!
February 01, 2016, 11:13:37 AM
Quote from: Listen1 on February 01, 2016, 08:27:20 AM
Is... induced lactation a thing?

Just got married guys, I can still get a yes for... some things...
You have to do it now.

You know, for Science.
#7
Stories / Re: Your Best Screenshots
December 12, 2015, 01:14:52 PM
Quote from: S810_Jr on December 12, 2015, 07:24:41 AM
Well how about this? How old are you on your 21st birthday?
21 years old?
Or 21 years and around 9 months old?

(Does that help bodge in a workaround hehe? ]; )

Well if you ever see a dog with a 1 day pregnancy time, give us a call :P

And we should probably stop derailing this thread now...
#8
Stories / Re: Your Best Screenshots
December 09, 2015, 04:18:43 PM
Quote from: milon on December 08, 2015, 09:24:08 AM
Quote from: TitaniumTurtle on November 27, 2015, 05:12:39 PM
Quote from: Railgun Convention on November 27, 2015, 11:05:51 AM
So it turns out chronological and biological age don't start at quite the same time...
-snip-


Actually it is entirely possible for them to start at the same time. Theoretically, the closer to the speed of light we get, the slower time passes. Therefore, an individual that spends an extended amount of time near the speed of light without actually surpassing it would be older upon returning to normal speed. Likewise, cryogenics is suppose to slow the aging process, therefore early interstellar travel will most likely make use of both, otherwise the original crew would like be generations dead by the time they reach their destination. On a related note, it is likely that a skeleton crew would be required to maintain said ship in transit. The dog may have kept the crew company for nearly a month before they decided to put her in cryo too. Or more likely the skeleton crew released the dog early to keep them company as they prepped for landing.

He was talking about time travel, or just straight up breaking the laws of physics.  Notice how the Chronological age is less than the Biological age?  In other words, that dog is older than the amount of time she's been around for.

What he said ^

It's only 1 day in game, which could be a matter of seconds, but it shouldn't be possible - pawns with no stasis time don't show a chronological age because it's exactly the same. Except this ISN'T the same, somehow... It seems she was aged by something. Somehow.
#9
Stories / Re: Your Best Screenshots
November 27, 2015, 11:05:51 AM
So it turns out chronological and biological age don't start at quite the same time...



Also, twice now the Ship Crash mod has delivered me a whole stack of tortoise eggs. I didn't notice they were fertilized the first time, so imagine my surprise when I look over at my stores and... Tortoises all the way down.

#10
Circumstances: As part of normal gameplay, I opened up an ancient ruin containing mechanoids at the same time as a ship part crashed into my base. Whilst dealing with the ship part, an undrafted colonist went to get the material from the wall, and was shot. Trying to get to her before she bled out, I redrafted my snipers (without a break!) and sent them to blast the mechs. Whilst fighting the mechs, critical needs started to kick in, and I had to undraft some of the fighters.

One fighter had a soft break before I could undraft him, and subsequently fell asleep in the fighting area. I noticed the last centipede taking shots at him, before it died. Then, as I took it down, a tribal raid turned up on that side of the map and attacked immediately.

What I expected to happen: I attempted to have my sole remaining fighter rescue the exhausted, sleeping colonist.

What actually happened: I was unable to rescue this "downed" colonist. The oncoming tribals did not respect this state of affairs, and he was attacked and killed in his sleep.

To duplicate: Force a colonist to work/fight until he is exhausted (or force exhaustion), then attempt to rescue him with another colonist.

Not sure why this is a thing, to be honest. Do people with no energy tend to fight back more than prisoners?
#11
General Discussion / Re: Is Tynan a robot?
April 22, 2015, 10:30:33 AM
I for one welcome our Godeveloper overlords.
#12
Stories / Re: Cold and Alone Prolouge
December 22, 2014, 07:30:38 AM
Well, it's got my support. I'd like to see what you do with it.
#13
Seconding the Youtube option. Scott Manley introduced me to this game, and arguably DFlikes in general.
#14
General Discussion / Re: RimWorld change log
October 22, 2014, 04:53:08 AM
Quote from: Dr. Z on October 22, 2014, 03:53:10 AM
The rimworld community supports transparency from developer staff.
Quite.

Mainly because it's hilarious to watch.  ;D
#15
General Discussion / Re: Rimworld: Secret Troll?
October 13, 2014, 06:15:09 AM
The amount of times I've gone through *Solar Flare ends* -> *Eclipse starts*...
This is why you need batteries.