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Messages - augusto

#1
Releases / Re: [MOD] (Alpha 8) Glitter Tech v0.7
January 12, 2015, 11:00:15 PM
I have managed to build the reactor you are talking about and I never faced problems with it burning up I think it's because of the fact that I put it inside a room to where it hass a gap of 3 on all sides and a roof ontop of it exept where the center of it where the fan is diaplayd making it a harder target for thunder to hit it and it won't burn from random fires or molotovs becauce of the gaps
#2
Releases / Re: [MOD] (Alpha 8) Glitter Tech v0.7
January 12, 2015, 10:23:16 PM
Man I weit write for the next update I have Ben looking in to robots alot  an No results untill now BTW thanks for the mod it's amazing so far
#3
Outdated / Re: [MOD] (Alpha 7) Extended Surgery Mod
October 04, 2014, 11:09:54 PM
depending on how the colonists are because i like to have good useful colonists if not i sell them
#4
Outdated / Re: [MOD] (Alpha 7) Extended Surgery Mod
October 04, 2014, 11:07:25 PM
that would be amassing but why a colonist you should be able to build a robot with integrated solar panels so it does not have to recharge
#5
Outdated / Re: [MOD] (Alpha 7) Extended Surgery Mod
October 04, 2014, 08:15:38 PM
true but in the but as you find all the money and the parts you can have him on machines keeping him alive if he is important
#6
Outdated / Re: [MOD] (Alpha 7) Extended Surgery Mod
October 04, 2014, 06:59:50 PM
a good idea to is for you to be able to re animate a body using mechanical implants