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Messages - Truthowl

#1
I agree with @timeandtherani. In fact, you should add it to the workshop. I know there are a couple there already but they are not A17 and yours is. Anyway, thank you for updating this to work with A17.

Quote from: timeandtherani on June 03, 2017, 02:31:00 PM
Thank you so much! You should retitle it to mark it A17 because I bet a lot of people are looking for it.
#2
I'm getting an 'error while loading map' error when loading my save game. I posted in the discussion area of the last updated mod I use and the author of that mod looked at my output_log file and said the following
----
Looking at the log, this seems to be the cause of the error:
"FluffyManager.ManagerJob_Forestry.ExposeData"
I would post this log on Fluffy's thread, over here: https://ludeon.com/forums/index.php?topic=16120
I'm sure your save can be saved :)
----
Here's my output_log.txt

http://pastebin.com/FcqVNLys

I don't know whats happening. My game was working fine the last time I played and then this morning, when I tried to load and play, I get the error on loading map deal.

Any help would be very much appreciated.

[attachment deleted by admin due to age]
#3
Could you add a power switch to the basic packers? Not sure if it's still drawing power when it's not in use but a switch built in would remove my worries.
#4
Thanks for the reply. Dropbox and GDrive are both great.

I like the new name a LOT better than the previous name.
#5
Outdated / Re: [A13] Soylent Green by JuliaEllie
April 15, 2016, 11:02:09 AM
Thank you for this.

btw my pawns are eating it raw when there are simple meals available. Could you lower it's uh... preference?

Edit:
Maybe make it DesperateOnly?
#6
Mega doesn't work for me as a download source. The idea of your mod sounds nice. Sorry I wont be able to try it out.


Edit:
Never mind Mate. It took about 2-3 minutes before it finally sent my browser the code to download. But it did send it. So I'll be able to try this out after all.
#7
Thank you for the Pawn Bar Fluffy.
#9
Excellent!!!!!!!!!! EdB thank you very much for working on updating this and your prepare carefully mod. They are 2 mods i simply cannot play without.

Now I'll probably give A13 another chance. It just wasn't any fun the last time I played. Which was without these 2 mods of yours.
#10
Thanks Edb. This to me is a must have mod. I tried A13 out briefly without this and just couldn't seem to care for my survivors.
#11
Outdated / Re: [A12d] Recycle Apparel V1.0
February 20, 2016, 07:08:43 PM
Thanks for making this mod. Will b starting a new colony/game soon and will be adding this.
#12
Thanks Zombie, much appreciated. Subject changed.
#13
I don't like the current Art descriptions. It seems the dev likes/celebrates cruelty and devastation. Almost every Art object my colonists create seems to be in tribute to brutality, pain or cruelty in some fashion.

I rather think my survivors would be getting more than their fill of that from everyday survival. So they'd want to try to surround themselves with beauty, kindness and love. Something that encourages hope, not hopelessness.

I hope I made my point clear. Does anyone know of a Mod that changes up the Art like that? Or changes it in any way would be nice.

Thanks.
#14
I absolutely love this mod. Specifically the tiered version. Thank you for continuing to update this.
#15
Okay I found it. Thank god it's still being updated. Here it is in case some else goes looking.

Mad Skills https://ludeon.com/forums/index.php?topic=11148.0