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Messages - Incompatibility

#1
Outdated / Re: [A13] Mod MEGA PACK - reloaded
June 07, 2016, 03:36:02 PM
Hey, love the pack, but is there any way to make the some of the crafting tables less cluttered? The machining table and reloading bench especially, there's just way too many things to craft at one bench. Is it possible to split the weapon crafting into separate benches based on research?
#2
Bug report

Creating rimsteel at an electric furnace requires rimsteel and steel rather than rimnium and steel.
#3
I'd love to but I'd have to go around and ask all the mod makers to distribute it  :-\
#4
I got impatient so I ended up making my own Alpha 9 pseudo-Epyk pack. I wouldn't suggest trying to load A8 mods into an A9 game.
#5
Quote from: ReiCoringa on March 10, 2015, 03:04:03 PM
Epyk, hey guy, if you want a make myself a update to alpha 9 of your modpack with some mods, you can see?
https://www.dropbox.com/s/xo0wu8qmfkw4vjt/Mods.rar?dl=0
of curse there isn't ED mods

Do you mind posting your mod order?
#6
Quote from: Silvador on March 09, 2015, 05:55:41 PM
I tend to select maps in hilly areas, and I see a lot of constructed walls sticking out of many hillsides. Generally I'm not able to see in them until I deconstruct a wall and gain access to its interior, but often I get a notification that "this person has gotten an unsettling vibe as they draw close to the structure" alert, or something along those lines.

Frankly, I've learned to just stay the F away from those cryptosleep caskets as they typically only result in either death, death, more death, or significant injures... plus death.

I did find one once that was all alone, and dared to open it. I refuse to open ones that are not on their own, though, since we can't open only one and not... you know, the whole six at once.

I'm the exact opposite lol, I love popping those bad boys open. I tend to build embrasures (modded) inside and kill/incapacitate anything that comes out. Pretty easy early game prisoners that way.
#7
Ah, that explains a lot, thanks!
#8
General Discussion / Ancient Cryptosleep Caskets?
March 09, 2015, 05:35:35 PM
Has anyone been able to find them generating since the update? No matter worlds I make, I can't seem to find them anywhere. The changelog doesn't say anything about them being removed from generation, so is anyone else having this issue?
#9
Quote from: MrSurvivor on March 09, 2015, 11:11:41 AM
Um Epyk if you can could you please give us the mod order so we can do it ourselves?

And mods not updated:
-Autohauler
-Central Heating
-Ceiling Lights
-Better Beacons
-Darkness
-Icesheet
-Modular Hydroponics
-*Power switch is obsolete*
-*Quality labels obsolete*
-Rimtroopers
-Roof Support
-Stargate

So as you can see he can't update to alpha 9 until these mods are updated

Darkness is updated
#10
Ideas / Re: organ harvesting
October 06, 2014, 03:23:38 PM
Well I think a blood type system should be implemented so that you can only give organs based on matching blood type. Let's say you have O type organs. They would be of higher value due to their ability to be donated to any other type, while AB would be the least valuable since they can only be donated to AB.

On a side note, implementation of a blood test system could be used so that you would have to go an extra step to determine the compatibility of certain organs. Without the infrastructure to support bood testing someone could die due to organ rejection.

Your first 3 colonists would have their blood types known, while all other recruited colonists/prisoners would have to be tested.