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Messages - tylers2001

#1
Ideas / "Advanced" Water
May 03, 2016, 06:17:09 PM
I have been throwing this idea around for a while and the bulk of it is just adding flowing water. By flowing water I don't mean something that you are able to ride your boat along and drink a beer, I mean something as simple as a small creek that flows through the map from one end to another. It would obviously slow down the pawns,but only a small amount, and might even get them a mood debuf like "Im wet. Its uncomfortable." or if they spend more time in the water "Im soaked and now my clothes are wet as well.". This wont do much -in my head at least- but it will still be an inconvenience. Later on the colonists might need to be hydrated as well. From what I know in coding -which is very little- it doesn't seem like that tough of a job for the great gods of Ludeon. Thanks for the consideration of reading.
#2
+1
#3
Mods / Re: Wall paintings/murals
November 06, 2015, 04:13:12 PM
Precisely
#4
Mods / Re: Floods and Tides
October 25, 2015, 12:20:39 PM
Jaxxa when I say simple mod I mean simple for someone to understand i'm sure no mod unless it is just a retexture is easy to make unless you of course of a lot of time put into modding.
#5
Mods / Wall paintings/murals
October 25, 2015, 12:16:24 PM
So I was watching a documentary on the History channel about the ancient Egyptians and this was the first time I actually saw how intrinsic these drawings and paintings are, and then it hit me. Someone could mod in a joy activity that would be allowed in certain areas of caves. This activity will act as a joy activity and as an art piece. Now as common sense would say "But those paintings would need to be very extravagant so they would need to be a high level in art to make this wonderful paintings." and that would make sense but think about this. The ancient Egyptians could probably do this at and old age through teaching and learning from example. Well either way if someone could mod this in it would be amazing and probably a nice and interesting game mechanic if people would come to your colony after it dies of to try to deceifer this if they arent the same species as you.
#6
Mods / Floods and Tides
October 07, 2015, 01:10:49 PM
A simple mod that ads changing water levels and floods. Later on in mod development hydro electric dams can be built which can span a river (also can be used as a bridge and a bridge can obviously be built instead of a resource intensive dam). The floods and tides will be dependent on rain and whether or not it is a river or an ocean. They will both do the same thing the floods and tides will damage buildings apart from plasteel. (floods should also do much more damage) Finally the tides can be stopped by levees.
#7
Ideas / Helping other colonies
September 27, 2015, 05:46:36 PM
Now i understand form the title people think "Oh my god its this crap again" as in multiplayer and raiding other bases but its not. It is something as stupid simple as it gets. (yes i did just say stupid simple) A small mechanic that instead of making it only possible to trade with space ships also making it possible for other colonies that need "help" or are fighting off raiders to lend them a colonist or two. This will obviously need some sort of "strength" meter involved which determines the strength of the two colonies that you may help or fight. I figured that if Tynan got this far into game development i think he could add this. And also thank you for reading this.  ;)
#8
Ideas / Re: Rational Raiders
September 27, 2015, 05:40:20 PM
Wex I must agree with you that seems like an awesome game mechanic.
#9
Ideas / Re: If I can remove it, let me put it back
September 27, 2015, 05:36:43 PM
Just like the promotion from Dentist to brain surgeon. Its as easy as making a drill slip.
#10
General Discussion / Pregnancy and how long it takes
September 23, 2015, 03:34:40 PM
I'm not sure if anyone else is interested in this but if someone were to start maybe an elk farm wouldn't they want to know how long their elk need to be pregnant for before they give birth and if anyone has this information please say the pregnancy times below.
#11
Outdated / Re: [A12] Cats!
August 27, 2015, 04:56:33 PM
Quote from: Match on August 25, 2015, 06:10:07 PM
This mod will be purrfect!
buh dum tiss
#12
Ideas / Re: No atmosphere planet
August 03, 2015, 09:29:06 PM
Quote from: sagitarius_2k on July 29, 2015, 03:32:44 AM
So, just watching matt damon's martian trailer. So i am thinking, if we can choose to land at planet without atmosphere. So the challenge are way more harder.

You landed after you ship crash, what left at your POD just oxygen tank for one week. So you built some place to "harvest" o2. Every survivor use space suit, at first. But with more games, you can create far more advanced suit.
The problem with that is that when the sun goes down on the temperature would drop dramatically and i mean to where it would be so could at night you would be frozen solid and die soon after of the basically dry ice like temperatures. Just a heads up.
#13
Ideas / Re: Event-Friendly Settlers On Your Map
July 26, 2015, 09:51:57 PM
+1
#14
Ideas / Re: 2 weapon slots / sidearms
July 26, 2015, 09:37:14 PM
Quote from: Joshuasca on March 24, 2015, 08:05:49 PM
I will proudly ride on that wagon.
buh dumb tish
#15
Ideas / Re: Player Raids
July 26, 2015, 09:34:22 PM
00100000 00110001
people who understand binary get me.
(translation "+1")