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Messages - mbos14

#1
Are you planning on making the mod compatible with the clutter mod walls ?
#2
well now a prob better question. will you also add  internal organs to the list of stuf this mod allows to do ?
#3
might be asa i dont think i have that. You may yell at me for not reading everything. im sorry for taking up your time.
#4
well i just added this and none of my animals can be operated(labrador and 3 boars) is it possible its incompatible with other medical mods ?
#5
is this  only gonne show up in new animals?
#6
So you wanne make hay in the hydroponics bays but the mod isnt wokring because another mod is also changing the file its using. you can do the following AT OWN RISK. im not resplonsible for breaking anything.
locate the core folder in the mod folder.
go to defs and then to ThingsDefs.
then locate Plants_Cultivated.xml and open it with notepad or something simelar to notepad.
scroll down and find <defName>PlantHaygrass</defName>
If you scroll a bit down in that group of code you will find.
      <sowTags>
        <li>Ground</li>   
      </sowTags>
change that into
      <sowTags>
        <li>Ground</li>
   <li>Hydroponic</li>
      </sowTags>
now unles you have a mod that completely removes that file you should now be able to grow haygrass in the hydropnics bay. AND AGAIN IM NOT RESPLONSIBLE IF THIS BREAKS ANYTHING!
#7
Not the most urgent thing but could you make it more apperent on the fissure generator itself where it will generate a fissure. because you are using an uneven construc to make an even hole
#8
Quote from: bazalisk on September 09, 2015, 02:16:09 AM
to be honest i#m not sure it is this mod, it was just one of the last mod i installed before i encountered the error :s

the error reports give little to no info on what file in which folder is coursing the issue.

i'm currently narrowing down the list of mods i have to find which is giving the error but i have a feeling that it could be this mod conflicting with another or clutter mod.

the SquadbrainAI bit was originally what made me think it was Misc.w/MAI mod  but now i think it could be any mod.  I just googled the error and it took me to your mod thread.

i have no idea tbh,  wish the error reports were more user friendly.

if you have redisheat it might be that mods thats doing it
#9
Quote from: l2032 on September 05, 2015, 10:20:57 AM
Here you go. This simply switches the priorities of cleaning snow and dirt.

sir i thank you. I know its not the greatest of problems but i keeps on bugging me.
#10
So i am playing on an ice sheet biome since i want some challange. But i keep getting the problem where when my colonist get to cleaning they first clean snow where marked and then clean the base
this is kinda anoying since you get a debuf from the dirt and not the snow(walking not mood).

so maybe a mod that makes a job system like gnomoria but i bit more freedom in workshop chioces.
a robot that does nothing but snow removal.(i know there is a mod that adds robot but its not updated yet)
switch around cleaning snow and cleaning dirt around in the code ?
#11
Quote from: NoImageAvailable on September 04, 2015, 01:59:04 PM
Update
Released 1.3.2, see changelog for a list of changes. Also updated Defence Pack. Trenches had to go unfortunately but there are two new turrets to make up for it, courtesy of Shinzy and Alistaire respectively.

Quote from: mbos14 on September 04, 2015, 12:50:23 PM
Maybe a weird queistion but how can i be sure this mod is active on my worlds since i dont realy notice it?

Check the survival rifle you start with. If its base accuracy is 50/50/40/40 its working.

yup it seems to work i just found it weird i was still losing a lot of leggs. but i do have a mod that add extra weapons in there as well
#12
Maybe a weird queistion but how can i be sure this mod is active on my worlds since i dont realy notice it?
#13
so it seems it still has the vanilla beds after installing the one that makes the recipe use cloth. wich makes it so i sitll can make beds without cloths. And i know it might be hard but couldt you make the floors make the stuf system(just to reduce the amount of icons you need).
#14
i see both the mod folder and a renference folder do i also need to put the refenrece folder somewhere ?
#15
Outdated / Re: [A12c] Community Core Library (v0.12.1)
September 03, 2015, 08:09:44 AM
Quote from: Latta on September 02, 2015, 07:46:29 PM
Sorry to say this, but I think that comes from mine.
you want me to also post it on your mod post ?