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Messages - jacob814

#1
Ill update it in the next 5 minutes. You mention multiple forums, where at exactly? I only release my mods here and on the steam workshop so anywhere else is new to me.
#2
Help / SectionLayer Building Shadows
June 22, 2020, 05:04:45 AM
I was curious if anyone knew which of the SectionLayers handled the moving building shadows that move around with the sun. Im looking at the code and either SectionLayer_SunShadow or SectionLayer_EdgeShadows but Im having a hard time figuring out which one. Also, this code looks generated by a unity program, or at least the de-compiled code does. If I wanted to make my own SecitonLayer, would it be best to attempt to replicate the code present or use the aforementioned program?

I understand this is a bit complicated to get into. I am asking this as I am looking into adding a sectionLayer for walls that don't block light to mimic sunlight going through the window. It would need to be layered on top of the SectionLayer_LightingOverlay and possibly whatever layer handles the building shadows, the tricky part being only displaying the sunlight inside rooms that have walls that border the outside. Its a bit more complicated than that but this should give you an idea.

Im afraid that there are only a select few people to help me, namely Tynan who I assume created the original code, but its worth a try to ask.
#3
Help / Re: looking for 1.1 Tutorials/Help
June 22, 2020, 04:52:21 AM
Im not sure how you learn but I normally find a mod with similiar functionality to what I want and reverse engineer the code/xml to implement myself.
#4
Quote from: PixelBitZombie on March 10, 2020, 09:08:02 AM
Homie it's all good. I've been waiting for a few mods to update, I got the patience.  8)

Well I hope you don't have to wait too much longer now with my mod updated and up on github. Best of luck in your rimworld adventures.
#5
@pixelBitZombie, I might have forgotten to update github last night. Im not sure where I went wrong as I did open the desktop app and was reading off changes but I never clicked submit to master, which I need to do to give you a release.

It will be updated as soon as I get home from work. Sorry about that.
#6
@PixelBitZombie I was honestly waiting to see if anyone still used the forum version. Ill have it up on GitHub tonight.
#7
Updated to V1.1, All new textures, and functionality. I would love some feedback so post here when you can.
#8
This mod reminds me of a minecraft mod "The Lost Cities". Hopefully Ill have enough time to play with this in a playthrough.
#9
Little late to the party but I haven't forgotten the forum. There is an update coming out soon that changes the look of the mod slightly. I've also completely redone the wall lamps, making them part of the wall and much nicer. Oh, and ceiling lights will be placeable over things now.

-@Ruisuki, unless you want to create the textures and make all the required code, no I don't have plans for that kind of thing. Sorry.

-@Proxyer I see your on here as well, I figure you've already gotten this sorted out.

-@Pyre Most of those ideas, while good, take more time than I would like to implement. If you would like to create art assets for those things and I like them, I will probably take the time to implement them. As for removing the component requirement, I can do that before the next update.
#10
Can anyone create an exe of this? I spent way to long today trying to get python 2.7 working and keep getting multiple errors. This is the closest thing I could find today that allows users to edit roof tiles to mountainous roof... Unless someone has an actual solution to make mountainous roofs, this is the closest thing we have. If only @TynanSylvester would add another dev mode tool to do this..

#11
Help / Save file Map algorithm
April 20, 2019, 02:18:46 PM
Since Im still very new to modding, does anyone have the source code for the algorithm that stores the save game map tiles and more importantly the roof type?
#12
Ideas / Re: We need Poop
April 11, 2019, 12:23:30 PM
As mentioned previously in this thread, a mod name bad hygiene includes this and although turned off by default, you can have animals poop too. Also, although I agree that having to have dedicated tamers kinda sucks, the loss of tameness for an animal was implemented so you couldn't abuse the system through having a colony of dogs. With that said, both chickens and cows have 0% wildness so they never lose their tameness.
#13
Ideas / Re: Shelves why only 2 square?
April 11, 2019, 12:19:03 PM
if you go to the mod portion of the forum, there is a mod request thread. This is for suggestions to the vanilla game so I doubt anyone who is looking for mod ideas would come here when they can go to the other thread.
#14
Real life machines break down regardless if they are turned on or not, why would it be any different here?
#15
@derped, not nessesarily. You can have it hold its fire and when you go to have it fire, the Manhunter pack will remember it. This is the same deal for if you turn off power to a powered turret.