Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Galvenox

#1
Cool idea, I'll give it a try when I get home.
What about a tool that lets you create a growing zone on rich soil only? Would something like that even be possible?
#2
hey, is there any chance of getting the unstable version of Idle Power Consumption back on Steam? not sure why but a couple of days ago it just suddenly disappeared. either way, really like the mod and logic it brings.
#3
after latest build update my pawns seem not to be able to finish any jobs workbench related. opened the debug log and it looks like this:
Quote
JobDriver threw exception in initAction for pawn Lalande driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_17774792) A=Thing_ElectricStove2424596 B=Thing_RawPotatoes3726166 C=(67, 0, 192)) lastJobGiver=RimWorld.JobGiver_Work
System.MissingMethodException: Method not found: 'Verse.HediffSet.GetNotMissingParts'.
at (wrapper dynamic-method) Verse.GenRecipe.MakeRecipeProducts_Patch1 (Verse.RecipeDef,Verse.Pawn,System.Collections.Generic.List`1<Verse.Thing>,Verse.Thing,RimWorld.IBillGiver) <IL 0x00057, 0x00091>
at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () [0x000a7] in C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\DoBill\Toils_Recipe.cs:205
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00214] in C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:455

Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobUtility.cs:22)
Verse.AI.JobDriver:TryActuallyStartNextToil() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:459)
Verse.AI.JobDriver:ReadyForNextToil() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:363)
Verse.AI.<DoRecipeWork>c__AnonStorey1:<>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\DoBill\Toils_Recipe.cs:154)
Verse.AI.JobDriver:DriverTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:344)
Verse.AI.Pawn_JobTracker:JobTrackerTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\Pawn_JobTracker.cs:131)
Verse.Pawn:Tick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Pawn\Pawn.cs:556)
Verse.TickList:Tick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickList.cs:125)
Verse.TickManager:DoSingleTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:297)
Verse.TickManager:TickManagerUpdate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:261)
Verse.Game:UpdatePlay() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:505)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:99)
or a different one:
Quote
JobDriver threw exception in initAction for pawn Hawk driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_17775855) A=Thing_TableMachining249458 B=Thing_Chemfuel3755153 C=(72, 0, 181)) lastJobGiver=RimWorld.JobGiver_Work
System.MissingMethodException: Method not found: 'Verse.HediffSet.GetNotMissingParts'.
at (wrapper dynamic-method) Verse.GenRecipe.MakeRecipeProducts_Patch1 (Verse.RecipeDef,Verse.Pawn,System.Collections.Generic.List`1<Verse.Thing>,Verse.Thing,RimWorld.IBillGiver) <IL 0x00057, 0x00091>
at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () [0x000a7] in C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\DoBill\Toils_Recipe.cs:205
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00214] in C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:455

Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobUtility.cs:22)
Verse.AI.JobDriver:TryActuallyStartNextToil() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:459)
Verse.AI.JobDriver:ReadyForNextToil() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:363)
Verse.AI.<DoRecipeWork>c__AnonStorey1:<>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\DoBill\Toils_Recipe.cs:154)
Verse.AI.JobDriver:DriverTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:344)
Verse.AI.Pawn_JobTracker:JobTrackerTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\Pawn_JobTracker.cs:131)
Verse.Pawn:Tick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Pawn\Pawn.cs:556)
Verse.TickList:Tick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickList.cs:125)
Verse.TickManager:DoSingleTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:297)
Verse.TickManager:TickManagerUpdate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:261)
Verse.Game:UpdatePlay() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:505)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:99)

I do apologize if it's mods related and I can't see it, but still bringing it up as it might be helpful.
#4
Releases / Re: [1.0] Archotech Expanded
July 17, 2018, 06:27:28 PM
just so you all know, it's available in steam workshop :P
#5
Releases / Re: [B18][1.0 - unstable] RunAndGun
July 14, 2018, 08:18:06 AM
thanks a lot!
#6
Quote from: Walkaboutout on July 13, 2018, 10:12:11 PM
So yeah, my pawns can't attack or hunt in .1964 either. They just stand there. I'll make a bug report because I see other stuff there, but not specifically attacking outright or hunting, though I'm willing to bet the pawns' inability to put out fires might be related.

This has to be mods or a version/save issue. A new game results in unbroken hunting/attacking. Bleh.
if you had RunAndGun installed and now it all works without it, that was the issue. I figured it was for me and already let the mod author know about it.
#7
Releases / Re: [B18][1.0 - experimental] RunAndGun
July 13, 2018, 03:09:30 PM
hey, with the newest patch for unstable RunAndGun won't let anyone attack anything, at least that's how it's working for me. can anyone else confirm that? and possibly fix it?
#8
hm, I still can't attack anything after the newest patch. tried creating a new colony too.
#9
hey, just found a nasty bug that completly prevents everyone from attacking. got a mechanoid raid, most of them died on traps no problem, but some of them got through and to my surprise, they're just standing there. nobody's attacking, then I checked as well if I could make my colonists fight, nope. could be some of my mods installed, but yesterday everything was working fine. hope this can be of some help, cheers.

[attachment deleted due to age]
#10
odd thing just happened. installed your mod a couple of days ago, thought it's a good idea but not got around to using it yet in my game, there was no need to. now drop pods spawned some mangled wood, thought, alright let's give this a go, why not. it took one herbal medicine, one cloth, and two wood, to recover 1 wood. not hating or anything, but isn't it a bit pointless? maybe a peg leg is not that complicated and would be easier to recover? or not recoverable at all, it's just 1 wood after all, haha. other than that, love the idea for the mod.
#11
Releases / Re: [B18] Mending
July 09, 2018, 07:13:55 PM
managed to fix it myself for now, amazing being a dummy I am. but a proper update will only help I suppose. again, thanks for updating!
#12
Releases / Re: [B18] Mending
July 09, 2018, 04:12:00 PM
thank you so much for the update Kiame! but I have the same problem as Goberfish, pawns will mend weapons, but won't mend apparel. and I'm not as bright as Goberfish when it comes to editing files, so could anyone give me a hint what exactly should I do to make it work?
#13
Releases / Re: [B18] Mending
July 04, 2018, 02:56:44 PM
Quote from: BlackSmokeDMax on July 03, 2018, 03:32:14 PM
Quote from: Galvenox on July 03, 2018, 03:15:45 PM
I would really love a 1.0 update for this one...

If you can live without the Mending part and just want the Recyling, the Recycle mod is updated.
yes, that's what I'm using at the moment, but Mending is what it's all about :D thanks though.
#14
Releases / Re: [B18] Mending
July 03, 2018, 03:15:45 PM
I would really love a 1.0 update for this one...
#15
Quote from: deathstar on August 30, 2016, 11:04:26 AM
Is there a chance for a Steam-Workshop release with an updated a15 version?
or at all?