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Messages - john pretzel

#1
rimworld with no jaffa to slaughter. Sad...

Come on modders, do something about it.. make Rimworld great again (lol)
#2
Hi,

The security pack has its link broken. Can you upload it again? Thanks!
#3
Pretty simple thing to do for now would be to watch an ending sequence within the game where the ship could scale up to pass the notion of lift off and start moving to whatever edge of the map. This could reasonably be a "sort" of ending.
#4
General Discussion / Re: Next update > Christmas
December 15, 2015, 02:35:08 PM
"Extreme desert biome"

Ice biome's extreme opposite. This environment was very popular, and this extreme desert climate map will surely bring high expectations...  ::)
#5
Mods / Re: Art Modifications - Resources
January 16, 2015, 09:38:21 PM
Here's something I thought it could be fun...  :)







Then just scale to fit a more appropriate size in pixels.
#6
That Ceaser colonist would have a van with calm and submissive state boomrats that followed him around to pacify other paranoid boomrats  ;D

Therapy lol

It would be fun someone program celebrities to visit colonies like some pawns do ;D
#7
Quote from: The-MathMog on January 13, 2015, 12:50:33 PM
I got an animal whisperer in my colony!

He got back to be in a "calm and submissive state"  ;D
#8
Quote from: EdB on January 08, 2015, 12:20:22 AM
Quote from: john pretzel on January 07, 2015, 11:18:06 AM
I'm writing you here wondering if you are thinking any time soon to update your mod in order to work with the other races. You know, the tab order when picking pawns?

I probably will not be doing another update before Alpha 9, but I will try to find a fix for this problem with that release.

Thanks edb  ;)
#9
Outdated / Re: [MOD] (Alpha8) Colonial Marines
January 12, 2015, 10:56:13 AM
Check this out:



Could help you get started  :)
#10
Theire noises are so cute, specially from the small ones  ;D lol
#11
I've seen a similar idea here in the forum, yet you've elaborated very well. Conpletely agree with this  :)
#12
I rotfl'd at that Dr. Z  ;D
#13
Outdated / Re: [MOD] (Alpha8) Colonial Marines
January 11, 2015, 02:01:23 PM
Great artwork. Spot on. Can you add a red bandana like vasquez had in the 2nd movie? Red, black, green.. you can diverse.  :D
#14
What's the mechs negative tolerance limit? I have never seen them getting hypothermia  :o
#15
Good idea you posted a recommended mod order.  :) I was going to sugest you this, because, in my case and many people, we get a lot of errors in dev console when mixing up many mods.

Cheers!   ;)